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Anton Slashcev

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Core Gameplay is King

Core Gameplay is King ๐Ÿญ. ๐——๐—ฒ๐—ณ๐—ถ๐—ป๐—ฒ ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€ ๐ŸŽฎ โ€ข Choose one crisp verb players will repeat nonstop โ€ข Make it feel fast, tactile, and satisfying even when nothing happens โ€ข Start simple, then layer timing and combos later๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ๐˜€:โ€ข Super Mario โ€“ jump / throw / captureโ€ข Call of Duty โ€“ aim / shoot / slideโ€ข Royal Match โ€“ swap / match / decorate๐Ÿฎ. ๐—ฆ๐—ฒ๐˜ ๐—ผ๐—ฏ๐˜€๐˜๐—ฎ๐—ฐ๐—น๐—ฒ๐˜€ โš”๏ธ โ€ข Obstacles give your verb meaning โ€ข Calibrate difficulty to stay in the flow zone โ€ข Telegraph danger clearly - no cheap surprises โ€ข Mix soft walls (time, resources) with hard walls (bosses, skill checks)๐—–๐—ผ๐—บ๐—บ๐—ผ๐—ป ๐—ผ๐—ฏ๐˜€๐˜๐—ฎ๐—ฐ๐—น๐—ฒ๐˜€ ๐Ÿ‘นโ€ข Time pressureโ€ข Enemy swarmโ€ข Limited livesโ€ข Precision jumpsโ€ข Environmental hazardsโ€ข Hidden infoโ€ข Boss patterns ๐Ÿฏ. ๐—Ÿ๐—ฎ๐˜†๐—ฒ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ด๐—ผ๐—ฎ๐—น๐˜€ ๐Ÿฅ‡ โ€ข Short-term (secondsโ€“minutes): instant rewards๐Ÿ‘‰ Coins, XP, hit flashes โ€ข Mid-term (sessionsโ€“days): visible growth๐Ÿ‘‰ Unlocks, new tools, […]

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Game designer isn’t just a job title.

Game designer isn't just a job title. It's a journey of evolving skills.From Junior to Senior, here's how a game designer grows:--- ๐—๐˜‚๐—ป๐—ถ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ---Start with the foundations:โ€ข Core gameplay literacy โ€“ play widely, understand loops and pacingโ€ข Basic balancing โ€“ tweak difficulty, set reward rhythmsโ€ข Documentation โ€“ write clear specs, map flowchartsโ€ข Prototyping โ€“ build, test, iterateโ€ข Collaboration โ€“ sync with art & engineeringYou're learning how games FEEL and how to make them real.--- ๐— ๐—ถ๐—ฑ๐—ฑ๐—น๐—ฒ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ---You start thinking deeper:โ€ข Analytics โ€“ query data, drive design changes with insightsโ€ข UX/UI excellence โ€“ co-create flows, apply psychologyโ€ข Production awareness โ€“ understand scope, risks, limitationsโ€ข System design โ€“ design economies, improve using KPIsโ€ข Mentoring โ€“ guide juniors, share what youโ€™ve learnedThis is where your impact multiplies.--- ๐—ฆ๐—ฒ๐—ป๐—ถ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ---Now, you lead:โ€ข Vision & pillars โ€“ define direction, align with business goalsโ€ข […]

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Treasure Hunt Event Guide

Treasure Hunt Event Guide Here's a full breakdown of a treasure hunt event loop.โ“ ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜†? โ€ข Players dig on a grid to find hidden items. โ€ข They use tools earned by playing the core game. โ€ข The goal: uncover and collect all target items.๐ŸŽฏ ๐—ง๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐—น๐—ผ๐—ผ๐—ฝ:1. Earn pickaxes by beating core levels2. Enter the event via a home screen button3. Tap tiles to dig4. Reveal hidden objects or empty tiles5. Collect full items automatically6. Complete the grid โ†’ move to next stage7. Repeat until all stages are done๐Ÿช“ ๐—›๐—ผ๐˜„ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ด๐—ฒ๐˜ ๐˜๐—ผ๐—ผ๐—น๐˜€:โ€ข Linked to main game progressโ€ข Harder levels = more toolsโ€ข Give a small starting amount to everyone๐Ÿงฑ ๐—ง๐—ต๐—ฒ ๐—ฑ๐—ถ๐—ด๐—ด๐—ถ๐—ป๐—ด ๐—ณ๐—ถ๐—ฒ๐—น๐—ฑ:โ€ข A tiled grid covered with โ€œsoilโ€โ€ข Hidden items (e.g. gems) placed randomlyโ€ข Items can be different sizes (2x1, 3x3, etc.)โ€ข Some tiles are emptyโ€ข Dug […]

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10 Video Tutorials on Mobile Game Monetization:

10 video tutorials on mobile game monetization: 1. What Makes a Great In-Game Shop? 2. Why Modern Games Canโ€™t Quit Microtransactions3. Choice Architecture: Manipulation for Fun and Profit4. How to Make Money from Your Game in 20255. Letโ€™s Go Whaling: Monetizing F2P Mobile Players6. Mastering F2P Cosmetics Monetization7. Genshin Impactโ€™s Bizarre Monetization Model8. How Free Games Trick You Into Spending9. Hybrid Gamers: UA & Monetization Strategies10. Basics of F2P Game Economy Design

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Most game choices are boring.

Most game choices are boring. Too many games offer decisions that feel the same, or donโ€™t matter at all.Great choice design makes every option meaningful. Here's how to do it:๐Ÿญ. ๐—จ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐Ÿฏ ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐—ป๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฐ๐—ต๐—ผ๐—ถ๐—ฐ๐—ฒ๐˜€๐Ÿ˜ก hot-headed โ€“ impulsive, aggressive, risky"I punch him to teach him respect."๐Ÿ–ค cold-hearted โ€“ manipulative, self-serving"I lie to gain his trust, then betray him."๐Ÿค kind โ€“ cooperative, hopeful, resource-dependent"I help her now, hoping sheโ€™ll return the favor."Each one supports a different player fantasy. All must feel viable.๐Ÿฎ. ๐—”๐—ฑ๐—ฑ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜† ๐˜„๐—ถ๐˜๐—ต ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ฒ๐—ป๐˜ ๐—ฐ๐—ต๐—ผ๐—ถ๐—ฐ๐—ฒ ๐˜๐˜†๐—ฝ๐—ฒ๐˜€๐Ÿ’Ž premium โ€“ monetized or high-value outcomes๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ character โ€“ select allies with gameplay/story impactโณ timedโ€“pressure choices to raise tension๐Ÿ”’ resource-locked โ€“ require stat or item thresholds๐Ÿ” irreversible โ€“ world-altering and permanent๐Ÿฏ. ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ต๐—ฒ๐˜€๐—ฒ ๐Ÿฑ ๐˜๐—ถ๐—ฝ๐˜€๐Ÿ” Signal clearly โ€“ foreshadow outcomesโš–๏ธ Balance payoffs โ€“ mix short- and long-term rewards๐ŸŽฒ Hide variables โ€“ let […]

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Mobile game design is mostly dead.

Mobile game design is mostly dead. 90% of game design tasks today are โ€œcopy this from Royal Matchโ€.Sorry, but thatโ€™s NOT game design.At best, itโ€™s reverse engineering.(at worst โ€“ itโ€™s theft).And look, I get it.Studying competitors is smart.Understanding why a mechanic works? Even smarter.But copying blindly?That kills innovation.And it ignores the most important question:๐—ช๐—ต๐—ฎ๐˜โ€™๐˜€ ๐—ฏ๐—ฒ๐˜€๐˜ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ?Great game design starts with the player experience.Not with a top-grossing chart.Yes, sometimes the best solution looks similar to what's already out there.But sometimes it means doing the complete opposite.If your entire strategy is low-budget imitation,youโ€™ll always be behind the games youโ€™re copying.Want proof?Look at Royal Match. โ€ข Theyโ€™re not winning because they copy others. โ€ข Theyโ€™re winning because they canโ€™t. โ€ข Thereโ€™s no one to follow โ€“ so they experiment. โ€ข They build. They try. They *invent*.And thatโ€™s what sets them apart.

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Prioritizing what to improve next in the game is tough.

Prioritizing what to improve next in the game is tough. A clear framework to prioritize your game metrics: from first session to monetization.Follow the order. Start at the top.๐Ÿญ. ๐—ข๐—ป๐—ฏ๐—ผ๐—ฎ๐—ฟ๐—ฑ๐—ถ๐—ป๐—ด ๐—ฐ๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜๐—ถ๐—ผ๐—ป โ€ข Ensure a smooth and rewarding first-time experience๐Ÿฎ. ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป โ€ข Set clear goals โ€ข Deliver quick wins in the first few sessions๐Ÿฏ. ๐—ฃ๐—น๐—ฎ๐˜†๐˜๐—ถ๐—บ๐—ฒ โ€ข Design compelling mechanics that keep players engaged longer๐Ÿฐ. ๐—–๐—ต๐˜‚๐—ฟ๐—ป ๐—ฟ๐—ฎ๐˜๐—ฒ โ€ข Identify and fix drop-off points โ€ข Keep difficulty progression smooth๐Ÿฑ. ๐— ๐—ถ๐—ฑ-๐˜๐—ฒ๐—ฟ๐—บ ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป โ€ข Use daily missions and goals to drive progression๐Ÿฒ. ๐—”๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—ด๐—ฒ ๐—น๐—ฒ๐˜ƒ๐—ฒ๐—น๐˜€ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฑ ๐—ฝ๐—ฒ๐—ฟ ๐—ฑ๐—ฎ๐˜† โ€ข Encourage consistent routine play with short, daily challenges๐Ÿณ. ๐—ฆ๐˜๐—ถ๐—ฐ๐—ธ๐˜† ๐—ณ๐—ฎ๐—ฐ๐˜๐—ผ๐—ฟ (๐——๐—”๐—จ/๐— ๐—”๐—จ) โ€ข Increase return rate with events, updates, and surprises๐Ÿด. ๐—Ÿ๐—ผ๐—ป๐—ด-๐˜๐—ฒ๐—ฟ๐—บ ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป โ€ข Build deep meta-systems โ€ข Create meaningful social features๐Ÿต. ๐—–๐—ผ๐—ป๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐˜๐—ผ ๐—ฝ๐—ฎ๐˜†๐—ถ๐—ป๐—ด ๐˜‚๐˜€๐—ฒ๐—ฟ๐˜€ โ€ข Offer strong first-time bundles โ€ข Use smart starter packs๐Ÿญ๐Ÿฌ. ๐—”๐—ฅ๐—ฃ๐——๐—”๐—จ […]

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Arcade Genres Success Tier-list

Arcade Genres Success Tier-list Based on the analysis of 1,000+ arcade games over the past year that reached at least 1M+ downloadsHereโ€™s the 2025 success rate tier list:๐ŸŸข ๐—ง๐—ผ๐—ฝ ๐˜๐—ถ๐—ฒ๐—ฟ (>๐Ÿณ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ)Best genres for newcomers๐——๐—ฒ๐˜€๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ปโ€ข Kick the Buddy: Second Kickโ€ข Kick the Buddy โ€” Fun Action Gameโ€ข Solar Smash๐—ฆ๐—ฎ๐˜๐—ถ๐˜€๐—ณ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ปโ€ข Phone Case DIYโ€ข Ice Cream Inc. ASMRโ€ข Dessert DIY------๐ŸŸก ๐— ๐—ถ๐—ฑ ๐˜๐—ถ๐—ฒ๐—ฟ (๐Ÿฑโ€“๐Ÿณ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ)Growing genres with solid traction๐—™๐—ถ๐—ด๐—ต๐˜๐—ถ๐—ป๐—ดโ€ข Spider Fighter 3โ€ข Shadow Fight 2โ€ข I, The One โ€” Fun Fighting Game๐—˜๐—ฎ๐˜ & ๐—š๐—ฟ๐—ผ๐˜„โ€ข Hungry Shark Evolutionโ€ข Attack Holeโ€ข Hungry Shark World------๐ŸŸ  ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐˜ƒ๐—ฒ ๐˜๐—ถ๐—ฒ๐—ฟ (๐Ÿฏโ€“๐Ÿฑ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ)Tougher to stand out, but still viable๐—ฃ๐—ถ๐—ป๐—ฏ๐—ฎ๐—น๐—นโ€ข Pinball Mastersโ€ข Pinball: Smash Arcadeโ€ข Space Pinball.๐—ถ๐—ผโ€ข Bridge Raceโ€ข Hole.ioโ€ข Snake Clash!๐—œ๐—ฑ๐—น๐—ฒ ๐—”๐—ฟ๐—ฐ๐—ฎ๐—ฑ๐—ฒโ€ข Pizza Ready!โ€ข My Perfect Hotelโ€ข Outlets Rush๐—–๐—น๐—ถ๐—ฐ๐—ธ๐—ฒ๐—ฟ / ๐—œ๐—ฑ๐—น๐—ฒโ€ข Family Lifeโ€ข Idle Bank Tycoonโ€ข Money Empire------๐Ÿ”ด ๐—Ÿ๐—ผ๐˜„ ๐˜๐—ถ๐—ฒ๐—ฟ (๐Ÿญโ€“๐Ÿฏ% ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€ ๐—ฟ๐—ฎ๐˜๐—ฒ)Highly saturated genres with limited […]

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Mobile games use various psychological tricks.

Mobile games use various psychological tricks. Here are 10 techniques used to keep players hooked:๐Ÿญ. ๐—™๐—ข๐— ๐—ข โณ Limited-time events and exclusive offers create urgency. โ€ข Players feel itโ€™s now or never.๐Ÿฎ. ๐—Ÿ๐—ผ๐˜€๐˜€ ๐—”๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ˜ฃ Failing hurts more than winning feels good. โ€ข Lose a level, get an offer to buy back progress. โ€ข The closer you are to winning, the harder it is to quit.3. ๐—š๐—ฎ๐—บ๐—ฏ๐—น๐—ถ๐—ป๐—ด ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐ŸŽฐ Unpredictable rewards tap into our dopamine system. โ€ข Free spins, no loss, no limits. โ€ข Often combined with other features for more excitement.4. ๐—ก๐—ฒ๐—ฎ๐—ฟ-๐—ช๐—ถ๐—ป ๐Ÿ˜ฌ Almost winning makes players try again. โ€ข One move away from victory. โ€ข First-time wins come with extra rewards.5. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ผ๐—ณ ๐Ÿ† We play more when others are watching. โ€ข Join teams for bigger rewards. โ€ข Leaderboards increase pressure to stay engaged.6. ๐—ข๐—ฝ๐—ฎ๐—พ๐˜‚๐—ฒ ๐—–๐—ผ๐˜€๐˜๐˜€ ๐Ÿ’ธ When spending […]

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Mobile Game Meta Guide

Mobile Game Meta Guide ๐Ÿก ๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐— ๐—ฒ๐˜๐—ฎ?โ€ข Itโ€™s not a new hero, booster, or ability.โ€ข Itโ€™s the layer outside the core loop: rewards, progression, collectibles, narrative.โ€ข It gives players goals that feel freshโ€”without breaking the gameโ€™s balance.โ“ ๐—ช๐—ต๐˜† ๐—ฎ๐—ฑ๐—ฑ ๐—บ๐—ฒ๐˜๐—ฎ?Because it:โ€ข Adds depth without power creepโ€ข Scales cheaply (mostly art & narrative)โ€ข Opens up easy A/B testsโ€ข Boosts retention and ARPUโ€ข Creates endless Live-Ops hooks: collections, events, FOMOโญ ๐—ฃ๐—ผ๐—ฝ๐˜‚๐—น๐—ฎ๐—ฟ ๐—บ๐—ฒ๐˜๐—ฎ ๐—ฎ๐—ฟ๐—ฐ๐—ต๐—ฒ๐˜๐˜†๐—ฝ๐—ฒ๐˜€: โ€ข Decoration: rooms, gardens (Homescapes)โ€ข Leaderboards: ranks, badges (Marvel SNAP)โ€ข City-building: slots โ†’ coins โ†’ village (Coin Master)โ€ข Collections: stickers, pets (Merge Mansion)โ€ข Storylines: chapters, cut-scenes (Episode)โ€ข Campaigns: world maps, biomes (mid-core RPGs)โ€ข Customization: skins, outfits (Overwatch)โ€ข Romance: branching relationships (Choices)๐Ÿ•ต๏ธ ๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฒ๐˜๐—ฎ ๐—ณ๐—ถ๐˜๐˜€ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ?โ€ข Match-3: decoration + light storyโ€ข PvP: skins + ranksโ€ข Mid-core: base-building + epic cut-scenesโ€ข Casual sims: expansive city + collectionsBut skip meta […]

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Gaming Industry Professions

Think games are made only by programmers? Think again! Hereโ€™s a glimpse into the professionals it takes to bring a game to life:Development โ€ข Programming: gameplay programmers, AI engineers, full-stack developers โ€ข Art: concept artists, 3D modelers, illustrators โ€ข Game Design: level designers, narrative designers, system designers โ€ข Quality Assurance: QA testers, compliance testers, automation engineers โ€ข Animation & Audio: character animators, sound designers, audio engineers Localization & Community โ€ข Localization: translators, cultural adaptation specialists โ€ข Community Management: community managers, social media managers, moderators Marketing & Sales โ€ข Marketing: creative producers, content makers, growth managers โ€ข Business Development: sales managers, licensing managers, monetization experts Administration โ€ข Management: CEOs, CTOs, product managers โ€ข HR & Finance: recruiters, payroll managers, legal counsel โ€ข Support: customer service reps, player support specialists Other Key Roles โ€ข Esports & Events: tournament organizers, coaches, commentators โ€ข […]

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Dream Games knows how to keep players engaged

Dream Games knows how to keep players engaged ๐Ÿญ. ๐—ฆ๐—ถ๐—ฑ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐Ÿงฉ โ€ข Use event currency from core gameplay โ€ข Add familiar puzzles from other games โ€ข Encourage smart spending with fun problem-solving๐Ÿฎ. ๐—ง๐—ฒ๐—ฎ๐—บ ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team-based item collection โ€ข Shared and bonus rewards for top players โ€ข Builds social bonds and gives players mid-term goals๐Ÿฏ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜-๐—น๐—ถ๐—ธ๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐Ÿ”ฅ โ€ข Win streaks vs. 100 players โ€ข One loss = out โ€ข Big prize for the top, high-stakes excitement๐Ÿฐ. ๐—ฅ๐—ฒ๐—ด๐˜‚๐—น๐—ฎ๐—ฟ ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข 1โ€“7 day cycles, solo or team โ€ข Harder levels give more event resources โ€ข Keeps players returning with daily goals๐Ÿฑ. ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜-๐—ง๐—ถ๐—บ๐—ฒ ๐—–๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป โฑ๏ธ โ€ข 30 or 60-minute events โ€ข Starts when the player joins โ€ข One leaderboard winner โ€” short, intense fun๐Ÿฒ. ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€ ๐ŸŽŸ๏ธ โ€ข Free and paid tiers โ€ข More points […]

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