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Ahmetcan Demirel

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Why You Need to Keep Failing Even When You’re at the Top

When we look at the top games on the charts, the Royal Matches, the Candy Crush Sagas, the Project Makeovers, it’s easy to imagine that their developers must have discovered a secret formula. "It's all in the numbers", we think. "They must have the most perfect roadmap with every step masterfully calculated". But the reality is much messier than that. In truth, the more successful your game becomes, the more you need to fail in order to sustain and even grow that success. Because early success, while still a tremendous feat, often leans heavily on well-known moves: adopting established best practices, leveraging known market behaviors, following paths already proven by others. You can copy, adapt, and execute. And if you do it better or more efficiently, you can thrive to a certain extent. However, once you graduate from that initial […]

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Match Villains: A Dracula-Led Heist Into the Most Brutal Market in Mobile

We’ve said it before, and unfortunately it keeps getting more true with time: this is the absolute worst moment to launch a new Match-3 game. User acquisition costs are no longer “high”, they’re absurd. The casual puzzle market, particularly Match-3, has turned into a battlefield where only the best-funded and most patient teams can survive. And even those often struggle to do so profitably. We mentioned this fact when we analyzed Dream’s wild Royal Kingdom campaign. It is the most extreme (and recent) symptom of a market pushing studios to try everything to make it work. Imagine having to cast a list that includes LeBron James, Kevin Hart, and Jimmy Fallon despite having arguably the best switcher engine in the market… While it’ll take a long time to know whether that absurdly expensive campaign actually paid off, the fact that […]

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How Social Gameplay Can Help Your Game Grow At Every Stage

Social gameplay is often treated like a final boss in game development. It’s the cherry on top that studios promise themselves they’ll add once they’ve made it. And as Adam and Laura jokingly mentioned on the TWIG podcast some time ago, it ends up becoming “social gameplay jazz hands”. A flashy but often empty gesture toward something fundamentally valuable. It perfectly captured how social layers are often treated as the endgame in a title’s lifecycle. You go through all the necessary steps (building, launching, scaling) and if you're lucky enough to end up with a game that gains traction and shows evergreen potential, then and only then are you “supposed” to start thinking about social features. But that mindset limits what social gameplay can actually do for a title. What if, instead of being an afterthought, social mechanics were baked […]

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How LiveOps Events Can Help Games Reach Wider Audiences

The gaming industry has long embraced the idea that games don't just compete with each other, but they compete with all forms of entertainment. But we may be crossing into an even more complex era. Entertainment is no longer just competition; it’s becoming collaboration. The success of the Minecraft movie, with its impressive box office debut and a viral TikTok trend of its own, is the latest proof that entertainment formats are increasingly blending. Just like how that single standout moment in the movie became more iconic than the movie itself, what we remember most about our favorite shows or films often isn’t the overarching plot. It’s the specific elements that resonated with us. For some, it’s a particular character. And not even always the lead one. Fandoms are often built around supporting roles that strike a chord with audiences; […]

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Royal Kingdom’s Hollywood Power Play: Last Hurrah or Royal Rebirth?

Launching a new Match-3 game in today’s mobile market is like trying to sell umbrellas in the Sahara as we discussed in a recent article. Saturation, soaring CPIs, and razor-thin differentiation margins make even the most technically sound games struggle to scale. When Dream Games soft launched Royal Kingdom two years ago, they entered this same storm, which quickly showed itself. The game was anything but static. It went through long stretches of silence (including a six-month update drought), only to emerge with radical changes, including a full hard reset over a year into its soft launch. But if the product evolution wasn’t enough of a rollercoaster, Dream just took things to a whole new altitude. In what may be the boldest marketing swing the mobile gaming industry has ever seen, Royal Kingdom has gone full celebrity mode. LeBron James, […]

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When Visuals Drive Performance

What can you do to improve your game’s performance when another title comes out of nowhere and speeds past it on every chart? You could double down on LiveOps, compete on seasonal content, or push daily events to the max. But guess what? Your competitor can do exactly the same, and probably will. You could also try to optimize your game through different levers such as your level funnel, monetization hooks, or progression systems. They often move the needle, but only marginally. Instead, the smarter move might be to understand how your rival got better at the very thing you were the best at. Analyze what made them click with the audience you once owned. And while doing so, use the opportunity to differentiate your game again by bringing something fresh to the table. This has been Triple Match 3D’s […]

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Why Now Is the Worst Time to Launch a Match-3

For any team eyeing a sizable market, Match-3 has always been an incredibly tempting target. Puzzle games remain one of the biggest and most consistent genres on mobile, and within that space, Match-3 stands out as a true titan. Generating over 60% of puzzle IAP revenue and pulling in more than $5 billion last year, Match-3 has long held the promise of massive returns. It’s the kind of stat that makes even the most disciplined team think, “If we could just carve out 1% of this market…” That thinking has led so many teams into the grinder… Despite the genre’s enormous size, we haven’t seen a single new Match-3 title cross the $100M lifetime revenue mark in the West since Royal Match, which launched in 2020. Considering the scale of the market, that benchmark isn’t just fair, but it’s actually […]

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Helping Your Players In a Smart Way

The point of making a game is to provide players with entertainment they value enough to spend money on. At its core, a game’s success hinges on this simple principle. But how you deliver that entertainment varies dramatically between genres, and each genre comes with different monetization strategies. Some games rely on energy or life systems, where players hit a play limit unless they spend to continue. Others focus on boosters and power-ups that enhance the player’s chances of clearing a level. Some offer skip or ease options that allow players to pay to bypass difficulty spikes. The most successful games do not rely on just one method. Instead, they carefully combine and calibrate these levers to appeal to the broadest possible audience. This balancing act between challenge, friction, and monetization is constantly discussed and optimized. Yet, what often gets […]

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Engaging Mini Games and Where to Find Them

Like any business, games exist to generate revenue. Without a solid monetization strategy, even the most passionate developers struggle to sustain their projects. But every successful developer knows that a game’s ability to make money is deeply tied to its retention metrics. While revenue is the ultimate measure of success, retention serves as a crucial intermediate indicator that is often prioritized even over direct revenue figures. And the strategies to ensure strong retention evolve over different stages of a game’s lifecycle. In the short term (call it D1 to D7), a compelling core loop is essential: a mechanic that is easy to pick up but challenging to master, providing endless variations without becoming stale. In the long term (call it D180 and beyond), retention hinges on intrinsic motivation: social engagement, a thriving community, and compelling end-game content. But what about […]

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The Importance of Personalization in Gaming

Segmentation has long been a cornerstone of success in the gaming industry, particularly for top-grossing titles across various genres. The ability to analyze player data, categorize users based on specific behaviors, and tailor their experiences accordingly is a well-established best practice. With AI and machine learning continuing to evolve, this practice has become even more sophisticated, offering dynamic personalization at an unprecedented scale. However, personalization does not have to be solely reliant on automated algorithms. There is another, often overlooked, yet equally powerful approach: empowering players with choices. Allowing players to actively shape their experiences through in-game options provides a layer of customization that is perceived as more engaging and rewarding. While still requiring extensive data analysis to design these options effectively, the act of letting players choose creates a deeper sense of agency and investment in the game. Why […]

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Collectible Albums: A New Frontier in Motivating Players

Casual games succeed by offering straightforward mechanics that are easy to grasp but challenging to master. However, this simplicity can present a challenge for developers. Over time, it becomes increasingly difficult to introduce new features that boost engagement and monetization without compromising the game's streamlined experience. Many developers have tried to introduce ambitious, intricate mechanics only to discover that these alienate their audience rather than delight them. In recent years, a new solution has gained momentum across the casual gaming space: collectible albums. Games like Monopoly Go, Royal Match, and Gossip Harbor have embraced these mechanics, creating highly engaging live events that revolve around collecting virtual cards. Players earn, trade, and complete albums in pursuit of rewards, badges, or bragging rights. Collectible albums have become a key tool for developers to add new layers of motivation and replayable content to […]

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The Hidden Value of Subtle Design

When discussing the success of a game, we often focus on large features or events. These elements are typically easy to measure with tangible results. We analyze their impact through metrics such as player retention, onboarding success, or spikes in monetization. While these aspects are important, they don’t tell the full story. Subtle design elements can shape the player experience just as significantly, even though their effects are harder to quantify. From encouraging messages to clever animations, these small touches enhance gameplay in ways that keep players engaged. The Power of Encouraging Words Some games use text strategically to communicate with players during key moments. These messages can be motivational, celebratory, or even subtly instructional, adding emotional depth to the experience. For example, Toon Blast encourages players by displaying a message after completing a challenging level. If the player beats […]

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