Are aggressive ad campaigns killing the value of rewarded ads?
Let’s talk about ad fatigue.
Someone asked me:
“Can players really get tired of rewarded ads? Aren’t they opt-in by design?”
In theory – yes. Rewarded ads are player-initiated.
You tap the button, you get a reward. Simple. Controlled. Fair.
But in practice? There’s a problem no one likes to talk about:
🤯 Content fatigue.
When a player sees the same ad over and over – especially from the same game running an aggressive campaign – they stop caring.
Then they stop watching.
Then the value of rewarded ads collapses.
Latest example for me is Royal Kingdom from Dream Games.
I don’t know how much they’re spending, but their ads are everywhere. Same video. Same art. Same everything.
It got to the point where I stopped watching rewarded ads entirely.
🎯 So yes – rewarded ads can absolutely cause fatigue.
Not because of frequency. But because of repetition.
And ironically, the more aggressive the campaign, the more it breaks the user-controlled IAA experience for everyone.
Less impact. Less trust. Less revenue – for all games in the loop.