🤯Ad overload killing your eCPM? Screw Master 3D found a fix🤯
🤔One of the biggest challenges in ad monetized games is managing impression load. As users see more ads, ad networks pay less per impression due to recency effects. This creates a tricky tradeoff: Do you increase ad placements to drive more volume, or limit them to maintain high eCPMs?
Smart ad swapping 🔁 The game dynamically switches between interstitials and rewarded videos based on which is predicted to generate higher revenue. Even if a user requests a rewarded video, it may serve an interstitial instead if the forecasted yield is stronger. Note, this only works for RV placements.
Rewarded video-first experience💰 With over 80 percent of users engaging with rewarded videos, the game reduces interstitials for these players, delivering a cleaner and more premium experience for high-engagement rewarded users.
Impression caps that protect CPM🧢 Rather than flooding users with ads, the game limits impressions after certain thresholds have been reached. This helps keep eCPM high while also nudging engaged users towards a first IAP purchase.
Screw Master 3D shows that thoughtful ad logic can scale impressions while minimzing eCPM degredation.
🕺This episode for me summarizes whattwo & a half gamerspodcast is all about. Skilled developers sharing actionable insights. This episode is packed with Game Design, Admon, and UA insights, and it’s one of the best ones we’ve recorded. 💃