From retention to monetization, here’s what the best teams focus on:
1. 🎮 First-Time User Experience • Focus: D1 retention, tutorial completion • Keep tutorials short, clear, and rewarding • Add early premium rewards or bonus levels • Avoid aggressive monetization or long tutorials
2. ⏱ Short-Term Engagement • Focus: D3–D7 retention, level churn • Build clear player progression • Use daily quests, upgrade systems, progress bars • Make progression feel valuable, not trivial
3. 🔁 Long-Term Engagement • Focus: D30–D90 retention, sticky factor • Introduce long-term goals and meta layers • Add global maps, leaderboards, customization • Balance grind with meaningful rewards to prevent burnout
4. 🕹 Core Gameplay • Focus: Session length, playtime • Polish mechanics and controls • Add dynamic difficulty, diverse enemies, win streaks • Strong core loop is essential—don’t patch it later
5. 💰 IAP Monetization • Focus: Conversion rate, ARPU, ARPPU • Offer personalized deals, appealing starter packs • Use scarcity, bundles, and player segmentation • Avoid aggressive pricing—hurts retention
6. 📺 Ads Monetization • Focus: CPM, fill rate, ads per player • Place ads at natural pauses with small rewards • Consider RV ads and no-ads offers • Intrusive ads = player churn
7. ⚖️ Game Balance • Focus: Difficulty curve, win/loss ratio • Add resource sinks but allow free paths • Use adaptive difficulty, soft/hard currency systems • Don’t balance everything to average—keep choices meaningful
8. 👥 Social Features • Focus: Social engagement, community activity • Make player interactions easy and rewarding • Add clans, PvP, and referral programs • Excessive pressure can push away casual players
9. 🗓 Live Ops • Focus: Event participation, ARPDAU, DAU • Keep events fresh and motivating • Study competitors, run seasonal content and tournaments • Too many events = burnout