๐ญ. ๐๐ฒ๐ณ๐ถ๐ป๐ฒ ๐๐ผ๐๐ฟ ๐ผ๐ฏ๐ท๐ฒ๐ฐ๐๐ถ๐๐ฒ๐ โข What are you testing? Mechanics, pacing, difficulty, UI? โข Set clear goals and decide how you’ll measure success.
๐ฎ. ๐ฃ๐ฟ๐ฒ๐ฝ๐ฎ๐ฟ๐ฒ ๐๐ผ๐๐ฟ ๐ฒ๐ป๐๐ถ๐ฟ๐ผ๐ป๐บ๐ฒ๐ป๐ โข Use a stable build or prototype. โข Provide clear instructions or a tutorial. โข Remove distractions and get tools ready (feedback forms, screen recorders, analytics).
๐ฏ. ๐ฅ๐ฒ๐ฐ๐ฟ๐๐ถ๐ ๐๐ต๐ฒ ๐ฟ๐ถ๐ด๐ต๐ ๐๐ฒ๐๐๐ฒ๐ฟ๐ โข Include your target audience, plus some outsiders and experts. โข Mix skill levels (kids, casual players, hardcore gamers). โข Set expectations and communicate session details.
๐ฐ. ๐๐ต๐ผ๐ผ๐๐ฒ ๐๐ต๐ฒ ๐ฟ๐ถ๐ด๐ต๐ ๐๐ฒ๐๐ ๐๐๐ฝ๐ฒ โข Focused tests to dive deep into specific features. โข Blind tests to observe natural behavior. โข Exploit tests to see how easily things can break.
๐ฑ. ๐ฆ๐ฒ๐ ๐ด๐ฟ๐ผ๐๐ป๐ฑ ๐ฟ๐๐น๐ฒ๐ โข Donโt guide or coach, just brief them. โข Let players fail to find real issues. โข Ask for honest, specific feedback. โข Set clear session duration and boundaries.
๐ฒ. ๐ข๐ฏ๐๐ฒ๐ฟ๐๐ฒ ๐๐ถ๐๐ต๐ผ๐๐ ๐๐๐ฒ๐ฝ๐ฝ๐ถ๐ป๐ด ๐ถ๐ป โข Watch for confusion, frustration, delight. โข Only intervene if theyโre totally stuck. โข Ask open-ended questions like: “What were you trying to do here?” “What did you find confusing?”
๐ณ. ๐๐ผ๐น๐น๐ฒ๐ฐ๐ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ โข Do interviews or surveys after the session. โข Track hard data (retry counts, completion time, stuck points). โข Compare what they say to what they did.
๐ด. ๐ฆ๐ฝ๐ผ๐ ๐ฝ๐ฎ๐๐๐ฒ๐ฟ๐ป๐ โข Look for repeated issues or themes. โข Prioritize the most critical fixes. โข Align changes with your gameโs vision.
๐ต. ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ ๐ฎ๐ป๐ฑ ๐๐ฒ๐๐ ๐ฎ๐ด๐ฎ๐ถ๐ป โข Fix the biggest pain points first. โข Retest to catch anything new. โข Bring in both new and returning testers.
๐ญ๐ฌ. ๐๐ผ๐ด ๐ฒ๐๐ฒ๐ฟ๐๐๐ต๐ถ๐ป๐ด โข Track every change in a shared doc. โข Compare feedback across builds. โข Note what worked and what didnโt. โข Keep it all for future learning.
Playtesting isnโt just a phase. Itโs a mindset. Make it part of your process from day one.