Background

Playtesting can make or break your game.

Anton Slashcev

Playtesting can make or break your game.

Hereโ€™s a simple 10-step checklist:

๐Ÿญ. ๐——๐—ฒ๐—ณ๐—ถ๐—ป๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€
โ€ข What are you testing? Mechanics, pacing, difficulty, UI?
โ€ข Set clear goals and decide how you’ll measure success.

๐Ÿฎ. ๐—ฃ๐—ฟ๐—ฒ๐—ฝ๐—ฎ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฒ๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜
โ€ข Use a stable build or prototype.
โ€ข Provide clear instructions or a tutorial.
โ€ข Remove distractions and get tools ready (feedback forms, screen recorders, analytics).

๐Ÿฏ. ๐—ฅ๐—ฒ๐—ฐ๐—ฟ๐˜‚๐—ถ๐˜ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐˜๐—ฒ๐˜€๐˜๐—ฒ๐—ฟ๐˜€
โ€ข Include your target audience, plus some outsiders and experts.
โ€ข Mix skill levels (kids, casual players, hardcore gamers).
โ€ข Set expectations and communicate session details.

๐Ÿฐ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐˜๐—ฒ๐˜€๐˜ ๐˜๐˜†๐—ฝ๐—ฒ
โ€ข Focused tests to dive deep into specific features.
โ€ข Blind tests to observe natural behavior.
โ€ข Exploit tests to see how easily things can break.

๐Ÿฑ. ๐—ฆ๐—ฒ๐˜ ๐—ด๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ ๐—ฟ๐˜‚๐—น๐—ฒ๐˜€
โ€ข Donโ€™t guide or coach, just brief them.
โ€ข Let players fail to find real issues.
โ€ข Ask for honest, specific feedback.
โ€ข Set clear session duration and boundaries.

๐Ÿฒ. ๐—ข๐—ฏ๐˜€๐—ฒ๐—ฟ๐˜ƒ๐—ฒ ๐˜„๐—ถ๐˜๐—ต๐—ผ๐˜‚๐˜ ๐˜€๐˜๐—ฒ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ถ๐—ป
โ€ข Watch for confusion, frustration, delight.
โ€ข Only intervene if theyโ€™re totally stuck.
โ€ข Ask open-ended questions like:
“What were you trying to do here?”
“What did you find confusing?”

๐Ÿณ. ๐—–๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜ ๐—ณ๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ
โ€ข Do interviews or surveys after the session.
โ€ข Track hard data (retry counts, completion time, stuck points).
โ€ข Compare what they say to what they did.

๐Ÿด. ๐—ฆ๐—ฝ๐—ผ๐˜ ๐—ฝ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ๐—ป๐˜€
โ€ข Look for repeated issues or themes.
โ€ข Prioritize the most critical fixes.
โ€ข Align changes with your gameโ€™s vision.

๐Ÿต. ๐—จ๐—ฝ๐—ฑ๐—ฎ๐˜๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐˜๐—ฒ๐˜€๐˜ ๐—ฎ๐—ด๐—ฎ๐—ถ๐—ป
โ€ข Fix the biggest pain points first.
โ€ข Retest to catch anything new.
โ€ข Bring in both new and returning testers.

๐Ÿญ๐Ÿฌ. ๐—Ÿ๐—ผ๐—ด ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜†๐˜๐—ต๐—ถ๐—ป๐—ด
โ€ข Track every change in a shared doc.
โ€ข Compare feedback across builds.
โ€ข Note what worked and what didnโ€™t.
โ€ข Keep it all for future learning.

Playtesting isnโ€™t just a phase.
Itโ€™s a mindset.
Make it part of your process from day one.

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