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$50B. That’s apparently what Electronic Arts is worth.

Josh Chandley

$50B.
That’s apparently what Electronic Arts is worth.

Iโ€™m not a banker. But one thing is clear even to me:
๐—œ๐—ป๐˜ƒ๐—ฒ๐˜€๐˜๐—ผ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—ฟ๐—ฒ๐—ฝ๐—ฟ๐—ถ๐—ฐ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฝ๐˜‚๐—ฏ๐—น๐—ถ๐˜€๐—ต๐—ฒ๐—ฟ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐—ฝ๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฐ๐˜๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ.

Hit-driven entertainment looks volatile.
Recurring live-service cashflows look durable.
And durability commands a premium.

When cash flows behave more like SaaS than cinema, multiples expand.

Investors will look at publishers with steady cashflow in a new light.
And licensors, from the NFL to Disney, now know exactly how much that stability is worth.

EAโ€™s valuation is a reminder:
Hits get headlines.
Systems get you $50B.

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