Background

Mobile vs. Steam

Matthew Emery

How it started (2023): “Mobile is broken, so we’re pivoting to Steam now. ๐Ÿ˜…”

How it’s going (2025): “Here’s the DATA! ๐Ÿฅ๐Ÿฅ๐Ÿฅ”

From 2022-2024: A LOT of game developers gave up on mobile, and started building for Steam / PC.

Over same 2 years, Annual Steam releases grew 58%.

๐Ÿญ๐Ÿฎ๐—ธ (2022)
๐Ÿญ๐Ÿฐ๐—ธ  (’23)
๐Ÿญ๐Ÿต๐—ธ (’24)

๐Ÿฏ Wild.

And, since 2024, the % of devs working on PC has grown ๐˜ข๐˜ฏ๐˜ฐ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ 20% (GDC ’25 Survey).

All of this begs an obvious question…

๐˜ž๐˜ข๐˜ด ๐˜š๐˜ต๐˜ฆ๐˜ข๐˜ฎ ๐˜ข ๐˜ฃ๐˜ฆ๐˜ต๐˜ต๐˜ฆ๐˜ณ ๐˜ฑ๐˜ญ๐˜ข๐˜ค๐˜ฆ to publish games in 2023/2024?

In other words, which platform, Steam or Mobile, had the higher success rate* for new products?

I wanted to find out!

So we analyzed  ~8000 game releases using data from AppMagic and Gamalytic.

And, I must say, I was shocked by the results! ๐Ÿ˜ฎ

If your goal was to make over $1M, ๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒ ๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ๐˜€ ๐—ณ๐—ฎ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐—ฒ๐˜๐˜๐—ฒ๐—ฟ than Steam in 2024.

– Mobile releases were 39% more likely to hit $1M+ (net)
– This includes ALL monetization (F2P, Premium, AdRev)
– Data: 8k+ new (non-indie) launches on both platforms
– Data are estimates from Gamalytic and AppMagic

But I’m curious if this rings true for YOU:

โ“ Are you seeing new product success on mobile that contradicts the ‘mobile is dead’ narrative?

โ“ Or, are you finding Steam publishing to be the salvation you were seeking?

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