Background

Game designer isn’t just a job title.

Anton Slashcev

Game designer isn’t just a job title.

It’s a journey of evolving skills.

From Junior to Senior, here’s how a game designer grows:

— ๐—๐˜‚๐—ป๐—ถ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น —

Start with the foundations:

โ€ข Core gameplay literacy โ€“ play widely, understand loops and pacing
โ€ข Basic balancing โ€“ tweak difficulty, set reward rhythms
โ€ข Documentation โ€“ write clear specs, map flowcharts
โ€ข Prototyping โ€“ build, test, iterate
โ€ข Collaboration โ€“ sync with art & engineering

You’re learning how games FEEL and how to make them real.

— ๐— ๐—ถ๐—ฑ๐—ฑ๐—น๐—ฒ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น —

You start thinking deeper:

โ€ข Analytics โ€“ query data, drive design changes with insights
โ€ข UX/UI excellence โ€“ co-create flows, apply psychology
โ€ข Production awareness โ€“ understand scope, risks, limitations
โ€ข System design โ€“ design economies, improve using KPIs
โ€ข Mentoring โ€“ guide juniors, share what youโ€™ve learned

This is where your impact multiplies.

— ๐—ฆ๐—ฒ๐—ป๐—ถ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น —

Now, you lead:

โ€ข Vision & pillars โ€“ define direction, align with business goals
โ€ข Business & P&L literacy โ€“ forecast ROI, explain trade-offs
โ€ข Live-ops leadership โ€“ tune monetization, manage crises
โ€ข Cross-functional leadership โ€“ own the roadmap, present to execs
โ€ข Team development โ€“ hire, scale processes
โ€ข Industry stewardship โ€“ speak at conferences, give back

You shape the game, the team, and the future.

Whether you’re starting out or leading the charge โ€”
This is the path.

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