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Sergei Vasiuk

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10 Signs Of a Decent Game:

10 signs of a decent game: • Gameplay• Story• Sound• Replay• Setting• Controls• Graphics• Challenge• Originality• PromotionA decent game is a mix of these elements.It's about creating an enjoyable experience.It's where design meets player satisfaction.It's not about being perfect, but aboutconstantly improving.That's the true mark of a great game.And it's a standard we can all aim for.

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ENTERTAIN YOUR PLAYERS WITH EVENTS!

What to keep your live service game fresh? ENTERTAIN YOUR PLAYERS WITH EVENTS!An event is a time-limited experience that boosts engagement and monetization.Here are 4 components of an event: ☝️1. Theme.Drawn from in-game elements, cultural events, media trends, or business collaborations.2. Progression.Refer to the mechanics through which players gain value from the event.3. PromotionUtilizes communication channels, influencers, or partners to extend the reach. 4. Monetization.Involves special content either with the event theme, its progression, or both.Anything else, Sergei? ✋Define the purpose of the event.Engage top players with social features.Build anticipation with timed mechanics.Hope this helps!Please repost! ♻️ Appreciate it.I really want to help many thrive in gaming for a fulfilling, positive, and real life.And with that → positive, real results.

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Game Development Tools Landscape

I wish I had the tools available today when I joined gaming 12 years ago. Still, 3 sins can ruin your game production. (I must admit, I’ve committed all 3 sins)1. "Why buy this tool? A weekend and energy drinks, and I'll make a new one. It'll even make coffee!"Avoid this because:• 61% producers aim for 1–2-week releases.• that's a lot of energy drinks.• not enough weekends.2. “Our custom tool? It's so unique, only three people in the world understand it.Two of them just quit.”Avoid this because:• 53% longer to onboard with in-house tools• less focus in creating the game experience• the remaining one writes in hieroglyphs.3. "This third-party AI pathfinding? My pet could write better algorithms. Hold my keyboard."Avoid this because:• 66% of development timelines fall short.• solving solved issues wastes resources.• wheel reinvention proves its necessity."Okay, your idea, […]

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Many screw up live service games

Many screw up live service games by focusing on the wrong things. (I've seen it firsthand)1. Core Game. ↳ It's crucial, but it's not everything.2. Retention Game. ↳ Most games fail here. Do not miss it. 3. Advocate Game. ↳ Your goldmine, but only if basics are right.Stop obsessing about a perfect Core Game. 🔴 It’s a trap. If your players don’t return, polish fails.🟢 What you need to do1. Core Game. Is what your players do over and over again.What you want to hear:↳ "Got it, I know how your game works."2. Retention Game. Is what brings players back repeatedly.What you want to hear:↳ "I'm hooked; I want to keep progressing!"3. Advocate Game. Is where your top fans live.What you want to hear:↳ “I'm hosting a live stream for your game!”Anything else, Sergei? ✋Don’t wait for perfection.Engage top players […]

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Want to keep your live service game healthy?

Want to keep your live service game healthy? FOCUS ON THESE METRICS!I've spent 12 years in the gaming industry. From collecting players' data to ensure game performance results.Here's the truth: ☝ 20% of your game’s metrics drive80% of your game’s performance.Here's a metrics breakdown for you.📊 GrowthThink Monthly Active Users. Blending newbies, core, returners, churners.📊 RetentionThe crystal ball for future success. Watch players at 1, 7, and 30 days.📊 EngagementMeasured in active days.Smiling curve: where power users shine.📊 MonetizationUnderstanding the 'why' behind the spend.The meat of revenue, from ARPU to MPU.📊 Lifetime Value - The North StarIt's not just about the time spent in-game,but the value players bring during their play.Analytics aren't just numbers. They're the story of your game's world, told through data.

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Great games know this key to players’ needs!

Great games know this key to players’ needs! Ever noticed the magic of a successful game? ↳ It's driven by passionate, engaged players.(The wheel's been invented, use it)Psychologist Abraham Maslow designed apyramid to classify human needs in 1943.🟢 We all have 5 types of needs: • Basic needs (food, water, shelter).• Safety needs (health, employment).• Belonging needs (friendship, intimacy).• Esteem needs (dignity, respect, purpose).• Self-actualization needs (creation, beauty).Players are humans↳ who seek their needs in your game.By applying this hierarchy to gamers' needs,you build a community around your game. 🟢 Here's the Players' Hierarchy of Needs.Every level aligns with a player's needs.• Basic needs → Fun• Safety needs → Trust• Belonging → Community• Esteem needs → Recognition• Self-actualization needs → Contribution🟢 The hierarchy guides your questions:• What do players need?• Which needs does my game meet?• How do I convey […]

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The New York Times emerges as a game company

The New York Times emerges as a game company. Thanks to acquiring Wordle (5-letter word puzzle game) for $1M+ in January 2022.Its gaming app dominates user time spent.Time Spent for NYT Apps (scr: YipitData)𝙹𝚊𝚗 𝟸𝟸 █████░▓▓▒𝙼𝚊𝚢 𝟸𝟸 ████░▓▓▒𝙳𝚎𝚌 𝟸𝟸 ██████░▓▓▒𝙼𝚊𝚢 𝟸𝟹 ██████░▓▓▓▓▓▒𝙳𝚎𝚌 𝟸𝟹 ██████░▓▓▓▓▓▓▓▓▒𝙾𝚟𝚎𝚛𝚊𝚕𝚕 𝚝𝚒𝚖𝚎 𝚜𝚙𝚎𝚗𝚝 𝚐𝚛𝚘𝚠𝚝𝚑: ~𝟽𝟶%█ NYT News░ NYT Cooking▓ NYT Games▒ The AthleticDownloads last month (src: Sensor Tower)• NYT Games: 1M• NYT News: 100K• NYT Cooking: 80K• The Athletic: 20KBut it's not ‘just’ Wordle! ☝ NYT Games include games such as:• Connections• Crosswords• Sudoku• MiniGaming is key to interactive entertainment.WHY?Games boost engagement even for non-gaming companies.Rumors suggest LinkedIn might add games.So, let’s play a maze game.🟢 Easy level: How many turns from the left bottom corner to escape the shortest path?🟡 Medium level: How many bumps from the left bottom corner to escape the shortest path?🔴 Hard […]

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