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Sergei Vasiuk

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Every Great Game is a FIGHT!

Every great game is a fight โžœ not on screen, but inside you.Thatโ€™s what makes games unforgettable.โŒ You donโ€™t just fight enemiesโœ… You fight yourself Here are 14 emotional battles that keep you playing, caring and coming back. ๐—™๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐˜€ ๐—š๐—ฟ๐—ฒ๐—ฒ๐—ฑYou want more โžœ but you might lose it all.You know the risk, yet your hand still moves. You roll again, chasing that flash of โ€œone more.โ€๐—–๐—ผ๐—ป๐˜๐—ฟ๐—ผ๐—น ๐˜ƒ๐˜€ ๐—–๐—ต๐—ฎ๐—ผ๐˜€You plan everything โžœ but the world ignores your plan.You crave order until randomness rewrites your story. You smile as the dice ruin your perfect strategy.๐—ฆ๐—ฎ๐—ณ๐—ฒ๐˜๐˜† ๐˜ƒ๐˜€ ๐—ข๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜๐˜‚๐—ป๐—ถ๐˜๐˜†You stay safe โžœ or step into the unknown.Comfort protects, but courage brings story. You open that risky door because comfort feels boring.๐—ฃ๐—ฎ๐˜๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ ๐˜ƒ๐˜€ ๐—œ๐—บ๐—ฝ๐˜‚๐—น๐˜€๐—ฒYou tell yourself to wait โžœ but your instincts shout now.You want control, but curiosity wins. You make the move early […]

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Solo Dev is tough; hello, Head of Everything.

What's the supreme boss level in game dev?A question comes up a lot from my studentsโ†ณ especially those aspiring to be solo devs. Solo dev is tough; prepare to be:โ€ข Developerโ€ข Level Designerโ€ข Content Writerโ€ข Game Designerโ€ข UX / UI Designerโ€ข Release Engineerโ€ข Audio Engineerโ€ข 2D/3D Artistโ€ข Tech Artistโ€ข Animatorโ€ข TesterAnd the list goes on and on and on...I'm not here to crush any dreams, butโ€ฆsolo ambitions may not always be realistic.Sure, there are exceptions. ๐Ÿ€In truth, creating complex games solorequires exceptional talent and ample time.So, what's the "boss level" for aspiring devs? It's forming a hashtag#TEAM OF LIKE-MINDED. As simple and as challenging as it sounds.

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Indian Gaming Industry Surge

Data here. You missed China. You slept on Brazil. โŒ Donโ€™t miss India.This isnโ€™t โ€œemerging.โ€Itโ€™s exploding.โ€ข 591M players.โ€ข 44% are women.โ€ข $9.2B market by 2029.โ€ข 66% live outside metros.โ€ข 90% of Indiaโ€™s gaming is mobile.Studios like Nazara, Nodding Heads, and JetSynthesys arenโ€™t chasing global trends - theyโ€™re setting them.Regional content is booming.But hereโ€™s what most studios are missing:โ€ข The talent is trained.โ€ข The audience is massive.โ€ข The infrastructure is in place.If you're still calling India โ€œthe future,โ€youโ€™ve already fallen behind.

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How to get 10 game ideas in under 2 min?

How to get 10 game ideas in under 2 min? โŒYou donโ€™t need divine inspiration.โœ…You need ๐šƒ๐š‘๐šŽ ๐™ฒ๐š›๐šŽ๐šŠ๐š๐š’๐šŸ๐šŽ ๐™ฟ๐š›๐š˜๐šŒ๐šŽ๐šœ๐šœ๐š˜๐š›Hereโ€™s how it works ๐Ÿ‘‡โ†“ Start with a clear Commandโ†“ Feed in a familiar Inputโ†“ Get a fresh OutputLet the machine run.๐Ÿญ. ๐˜—๐˜ฐ๐˜ณ๐˜ต ๐˜ต๐˜ฐ ๐˜•๐˜ฆ๐˜ธ ๐˜—๐˜ญ๐˜ข๐˜ต๐˜ง๐˜ฐ๐˜ณ๐˜ฎ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Adapt party game to mobile๐™ธ๐š—๐š™๐šž๐š: Fall Guys๐™พ๐šž๐š๐š™๐šž๐š: Stumble Guys๐Ÿฎ. ๐˜Š๐˜ข๐˜ด๐˜ถ๐˜ข๐˜ญ-๐˜ช๐˜ป๐˜ฆ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Make mid-core casual๐™ธ๐š—๐š™๐šž๐š: PUBG๐™พ๐šž๐š๐š™๐šž๐š: Fortnite๐Ÿฏ. ๐˜”๐˜ฐ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜Š๐˜ฐ๐˜ณ๐˜ฆ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Build a new genre using a mod๐™ธ๐š—๐š™๐šž๐š: Half-Life๐™พ๐šž๐š๐š™๐šž๐š: Counter-Strike๐Ÿฐ. ๐˜”๐˜ข๐˜ฌ๐˜ฆ ๐˜ช๐˜ต ๐˜™๐˜ฐ๐˜จ๐˜ถ๐˜ฆ๐˜ท๐˜ข๐˜ฏ๐˜ช๐˜ข๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Mix Roguelike w/ Metroidvania๐™ธ๐š—๐š™๐šž๐š: Metroid + Rogue Legacy๐™พ๐šž๐š๐š™๐šž๐š: Dead Cells๐Ÿฑ. ๐˜”๐˜ฐ๐˜ท๐˜ช๐˜ฆ-๐˜๐˜ฏ๐˜ด๐˜ฑ๐˜ช๐˜ณ๐˜ฆ๐˜ฅ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Turn cinema into gameplay๐™ธ๐š—๐š™๐šž๐š: Hong Kong action cinema๐™พ๐šž๐š๐š™๐šž๐š: Max Payne๐Ÿฒ. ๐˜ˆ๐˜ณ๐˜ค๐˜ข๐˜ฅ๐˜ฆ ๐˜œ๐˜ฏ๐˜ฑ๐˜ญ๐˜ถ๐˜จ๐˜จ๐˜ฆ๐˜ฅ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Arcade to living room๐™ธ๐š—๐š™๐šž๐š: Guitar Freaks๐™พ๐šž๐š๐š™๐šž๐š: Guitar Hero๐Ÿณ. ๐˜Š๐˜ณ๐˜ข๐˜ง๐˜ต ๐˜ต๐˜ฉ๐˜ฆ ๐˜Š๐˜ฐ๐˜ฎ๐˜ฃ๐˜ข๐˜ต๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Mix loot with survival๐™ธ๐š—๐š™๐šž๐š: Diablo + Rust๐™พ๐šž๐š๐š™๐šž๐š: V Rising๐Ÿด. ๐˜Š๐˜ข๐˜ณ๐˜ต๐˜ฐ๐˜ฐ๐˜ฏ๐˜ช๐˜ง๐˜บ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Comic-book Kratos mode๐™ธ๐š—๐š™๐šž๐š: God of War (Greek saga)๐™พ๐šž๐š๐š™๐šž๐š: Darksiders๐Ÿต. ๐˜Œ๐˜ค๐˜ฉ๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ ๐˜“๐˜ฆ๐˜จ๐˜ข๐˜ค๐˜บ๐™ฒ๐š˜๐š–๐š–๐šŠ๐š—๐š:> Reforge a studioโ€™s classics๐™ธ๐š—๐š™๐šž๐š: Persona + Shin Megami Tensei๐™พ๐šž๐š๐š™๐šž๐š: Metaphor: […]

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8 Things Games Do Better Than Any Art

8 Things Games Do Better Than Any Art People say games arenโ€™t art. โŒ Wrong!Games do what no other art form can.Hereโ€™s 8 ways games outshine everything:๐Ÿญ. ๐˜ ๐˜ฐ๐˜ถ ๐˜‰๐˜ฆ๐˜ค๐˜ฐ๐˜ฎ๐˜ฆ ๐˜š๐˜ฐ๐˜ฎ๐˜ฆ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜Œ๐˜ญ๐˜ด๐˜ฆโ€ข Books make you imagine.โ€ข Movies make you feel.โ€ข Games make you live it.Mass Effect โ†’ Choices shape your story.๐Ÿฎ. ๐˜ ๐˜ฐ๐˜ถ ๐˜˜๐˜ถ๐˜ฆ๐˜ด๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ ๐˜ฐ๐˜ถ๐˜ณ๐˜ด๐˜ฆ๐˜ญ๐˜งโ€ข A book shows a hero making tough choicesโ€ข A game forces you to make it.Spec Ops: The Line โ†’ Regret every step.๐Ÿฏ. ๐˜ ๐˜ฐ๐˜ถ ๐˜Œ๐˜น๐˜ฑ๐˜ญ๐˜ฐ๐˜ณ๐˜ฆ ๐˜‰๐˜ฆ๐˜บ๐˜ฐ๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜š๐˜ต๐˜ฐ๐˜ณ๐˜บโ€ข Movies show only whatโ€™s filmed.โ€ข Games let you look everywhere.RDR2 โ†’ Secrets in every town.๐Ÿฐ. ๐˜ ๐˜ฐ๐˜ถ ๐˜“๐˜ฆ๐˜ข๐˜ณ๐˜ฏ ๐˜ฃ๐˜บ ๐˜‹๐˜ฐ๐˜ช๐˜ฏ๐˜จโ€ข โ€˜Fast & Furiousโ€™ wonโ€™t teach driving.โ€ข With racing games youโ€™ll pick up skills fast.F1 โ†’ Even Formula 1 champions use it.๐Ÿฑ. ๐˜ ๐˜ฐ๐˜ถ ๐˜๐˜ฆ๐˜ฆ๐˜ญ ๐˜™๐˜ฆ๐˜ข๐˜ญ ๐˜๐˜ฆ๐˜ข๐˜ณโ€ข In movies, the hero is never YOU.โ€ข In games, your instincts kick in.Resident Evil 4 โ†’ […]

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20 Metrics Game Devs Must Track

20 Metrics Every Game Dev Needs to Track Most game devs overcomplicate data.They obsess over every metricโ†ณ and miss the ones that matter.Letโ€™s cut the noise.If youโ€™re running a live service game,You need to track three key pillars:๐Ÿ“Œ New Playersโ†ณ How you bring people in.๐Ÿ“Œ Active Playersโ†ณ How you keep them engaged.๐Ÿ“Œ Paying Playersโ†ณ How you drive revenue.Simple. But hereโ€™s the kicker - 20% of your gameโ€™s metrics drive80% of your gameโ€™s success.Know them. Track them.And most importantly, use them.

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The 80 to 20 Rule in Game Dev & Design

Stop wasting time on what doesnโ€™t matter. Focus on the 20% that gets 80% of the wins.Think about Mario ๐Ÿ„โ†ณ you donโ€™t need to master everything.8๏ธโƒฃ0๏ธโƒฃ% of obstacles? Cleared with perfect jumps.8๏ธโƒฃ0๏ธโƒฃ% of enemies? Beaten by nailing 20% of tough levels.8๏ธโƒฃ0๏ธโƒฃ% of time saved? From just 20% of speedrun tricks.Same in business. Same in life.Most people grind on everything, but the top players? They prioritize.

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Keep Your Live Ops Game Healthy.

Want to keep your live service game healthy? FOCUS ON THESE METRICS!I've spent 12 years in the gaming industry. From collecting players' data to ensuring game performance results.Here's the truth: โ˜ 20% of your gameโ€™s metrics drive80% of your gameโ€™s performance.Here's a metrics breakdown for you.๐Ÿ“Š GrowthThink Monthly Active Users. Blending newbies, core, returners, churners.๐Ÿ“Š RetentionThe crystal ball for future success. Watch players at 1, 7, and 30 days.๐Ÿ“Š EngagementMeasured in active days.Smiling curve: where power users shine.๐Ÿ“Š MonetizationUnderstanding the 'why' behind the spend.The meat of revenue, from ARPU to MPU.๐Ÿ“Š Lifetime Value - The North StarIt's not just about the time spent in-game,but the value players bring during their play.Analytics aren't just numbers. They're the story of your game's world, told through data.

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Game development isn’t just about coding.

Game development isn't just about coding. It's about beating the ultimate bosses in life and business.Hereโ€™s the breakdown of difficulty tiers:๐Ÿ”ด S+ Tier: Final bosses: Peak challengesโ€ข Securing funding.โ€ข Balancing team burnout.โ€ข Delivering on tight deadlines.The pressure here is immense.๐ŸŸ  S Tier: Legendary: Honing the essentialsโ€ข Art, animation, bizdev, game design, legal, โ€ข Game/level/sound design, localization, QA โ€ข Marketing, production, tech art, narrative This is where games become unforgettable.๐ŸŸก A Tier: Advanced: Nailing the detailsโ€ข Ensuring ladders are climbable.โ€ข Making doors open smoothly.โ€ข Polishing online multiplayer.Here, details shape the experience.๐ŸŸข B Tier: High Difficulty: Building coreโ€ข Configurable gamepads.โ€ข Performance optimization.โ€ข Creating effective tutorials. This is where ideas begin to take form.๐Ÿ”ต C Tier: Hard: Good Ideas๐ŸŸฃ D Tier: Easy: IdeasGame dev mirrors life and business.Success hides in the small things.Itโ€™s easy to dream. Hard to execute.

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20 metrics all game devs should hold close.

20 metrics all game devs should hold close. (there are more, but Iโ€™ll keep it simple)First, remember 3 core pillars:1. New Players โ†ณ How you acquire your audience.2. Active Players โ†ณ How you retain your audience.3. Paying Players โ†ณ How you monetize your audience.Second, thereโ€™s no one-size-fits-all set ofmetrics, but here's the truth:20% of your gameโ€™s metrics drive80% of your gameโ€™s performance.Here are the 20 most important metrics:๐Ÿ“Š Acquisition Metricsโ€ข New Daily or Monthly Active Usersโ€ข CPA (Cost Per Install/Login/Battle)โ€ข Fraud Share: Invalid ad metricsโ€ข New Players Retention Rateโ€ข New Players Churn Rateโ€ข K-Factor: Viral growth๐Ÿ“Š Retention Metricsโ€ข Daily/Monthly Active Usersโ€ข 1, 7, 30 Day Retentionโ€ข Session Lengthโ€ข Session Countโ€ข Churn Rateโ€ข Lifetime๐Ÿ“Š Monetization metricsโ€ข LTV: Revenue over player Lifetimeโ€ข ARPPU: Revenue Per Paying Userโ€ข Daily/Monthly Paying Usersโ€ข Average Transaction Valueโ€ข ARPU: Revenue per Userโ€ข Number of Transactionsโ€ข Payer Retentionโ€ข […]

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90% of Games Fail at Monetization

90% of Games Fail at Monetization The truth? Monetization Model isnโ€™t about squeezing every dollar - itโ€™s about finding what WORKS for YOUR game.Iโ€™ve laid out 6 models with:๐ŸŸข The wins.๐Ÿ”ด The pitfalls.But first, focus on these 4 factors:1. Game Genreโ€ข Story-heavy? Go premium.โ€ข Fast-paced? Free-to-play wins.2. Target Audienceโ€ข Casuals love โ€œfree.โ€โ€ข Hardcore? Theyโ€™ll pay for the good stuff.3. Game Lifespanโ€ข Subscriptions win with long-term play.โ€ข Short-term? In-game payments do the job.4. Game Design & Valueโ€ข Players will pay if itโ€™s worth it.โ€ข But donโ€™t pull shady pay-to-win moves.Monetization is NOT just about the money.Itโ€™s about building trust, delivering value, and creating something players want to come back to.

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The gaming industry is NOT what you think.

The gaming industry is NOT what you think. Let me drop some truth bombs.Here are 10 harsh realities many ignore:๐Ÿญ. ๐˜”๐˜ข๐˜ฌ๐˜ช๐˜ฏ๐˜จ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ช๐˜ด ๐˜ฆ๐˜ข๐˜ด๐˜บ.LOL, no. Itโ€™s brutal. Itโ€™s art, tech, and business smashed into one impossible puzzle.๐Ÿฎ. ๐˜Œ๐˜ท๐˜ฆ๐˜ณ๐˜บ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ช๐˜ด ๐˜ข๐˜ฎ๐˜ข๐˜ป๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฌ ๐˜ธ๐˜ช๐˜ต๐˜ฉ.Theyโ€™re not. Pressure shows you whoโ€™s in it for the team and whoโ€™s out for themselves.๐Ÿฏ. ๐˜๐˜ตโ€™๐˜ด ๐˜ข ๐˜ค๐˜ข๐˜ด๐˜ฉ ๐˜ค๐˜ฐ๐˜ธ.For who? Not you. Not yet. Youโ€™ll grind for 7-10 years before the moneyโ€™s decent. ๐Ÿฐ. ๐˜ ๐˜ฐ๐˜ถ ๐˜ค๐˜ข๐˜ฏ ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ธ๐˜ช๐˜ต๐˜ฉ๐˜ฐ๐˜ถ๐˜ต ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จYou canโ€™t. Playing games isnโ€™t optional - itโ€™s homework. And itโ€™s never-ending.๐Ÿฑ. ๐˜๐˜ตโ€™๐˜ด ๐˜ข ๐˜ด๐˜ฆ๐˜ค๐˜ถ๐˜ณ๐˜ฆ ๐˜ค๐˜ข๐˜ณ๐˜ฆ๐˜ฆ๐˜ณ.Wake up. Studios shut down. Projects fail. Stability in gaming has always been fragile. ๐Ÿฒ. ๐˜ ๐˜ฐ๐˜ถโ€™๐˜ญ๐˜ญ ๐˜จ๐˜ฆ๐˜ต ๐˜ต๐˜ฐ ๐˜ฃ๐˜ฆ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ข๐˜ธ๐˜ข๐˜บ.Nope. Youโ€™ll follow orders for YEARS before your ideas even hit the table. ๐Ÿณ. ๐˜๐˜ตโ€™๐˜ด ๐˜ข ๐˜ณ๐˜ฆ๐˜ข๐˜ญ, ๐˜ฎ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ ๐˜ช๐˜ฏ๐˜ฅ๐˜ถ๐˜ด๐˜ต๐˜ณ๐˜บ.No chance. Itโ€™s a […]

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