Chinese Mobile Games Won by Designing for ROI, not Romance.
Chinese Mobile Games Didn’t Win by Luck.They Won by Designing for ROI, Not Romance. Here are the real lessons SEA & Vietnam should pay attention to ⬇️ 💰 1️⃣ Follow the Money, Not the Noise The U.S. generates ~32% of global mobile revenue with far fewer players.That’s why Chinese publishers treat the U.S. as a P&L center, not a “test market”.SEA mistake:Too many teams optimize for cheap CPI, not high ARPU.SEA playbook upgrade:• 🇺🇸 Tier-1 = profit engine• 🌏 SEA / LATAM / MENA = volume + learning engine• Separate UA, LiveOps, pricing logic per region👉 Vietnam publishers should stop asking “Where is CPI cheapest?”👉 Start asking “Where does LTV compound the longest?”⸻ 🏗️ 2️⃣ Console-Tier Polish Is No Longer Optional In 2025:• $10M = mid-tier• $20–30M = competitive RPG / Strategy• LiveOps gets more budget than launchChinese studios don’t […]