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Michael Khripin

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Game Development is a Roulette Wheel

Game development is a roulette wheel, and we’re all just spinning it, hoping to land on a hit. The illusion of control is what deceives us. We think we make strategic decisions, plan roadmaps, and predict market trends, but in reality, we are simply navigating the chaotic laws of randomness. Success in this industry is a puppet show, where market shifts, player behavior, and even platform algorithms pull the strings, while we scramble to keep up, pretending we have a say. Each project is a gamble. Some teams strike gold seemingly overnight, while others, with just as much talent and effort, watch their work fade into obscurity. Some try to crack the code, searching for patterns, building “foolproof” monetization strategies, chasing trends, and relying on data-driven decisions. But the hard truth is that no formula guarantees success. What worked yesterday […]

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Scalable LiveOps System for Games

Designing an advanced, scalable LiveOps system for games requires a robust architecture that can handle continuous updates, large player bases, and real-time personalization. Such a system treats the game as a live service – enabling ongoing content deployment, event scheduling, A/B tests, player segmentation, automated offers, and dynamic monetization. It must be scalable across multiple games, cloud-agnostic, and modular for future AI/ML integration. The following sections break down the key engineering components, and how they integrate into a cohesive LiveOps platform. Core Backend Infrastructure (APIs, Services & Game Integration) A strong backend is the foundation of LiveOps. Adopting a microservices architecture is widely preferred for complex, evolving games over a monolithic design. In a microservice approach, distinct services handle specific domains (events, player profiles, economy, etc.), allowing independent updates and scaling. This modularity means new LiveOps features can be added […]

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