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Matthew Emery

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Fortnite is back! After 5-year Apple ban.

Fortnite is back!  After 5-year Apple ban. Let's take a look at their purchase flow.1. Tap an item to purchase, then choose payment method:  Epic or 'In-app purchase'2. That 'In-app purchase' button doesn't look very inviting to me, Epic store has a nice icon AND a 20% back kicker.  Probably will choose that route. ๐Ÿ˜… 3. No scary popup confirmation after tap!Wild.Is this the beginning of a new era?

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Any actionables from Epic vs Apple rulings?

F2P mobile game publisher: "Any actionables from Epic v. Apple ruling(s) to consider NOW (Q2)?" ๐Ÿค  ๐—ง๐—Ÿ๐——๐—ฅ: ๐—”๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—ฏ๐—น๐—ฒ๐˜€โ€ข For US users, you can ๐˜ญ๐˜ช๐˜ฏ๐˜ฌ-๐˜ฐ๐˜ถ๐˜ต '๐˜ฃ๐˜ถ๐˜บ ๐˜ฏ๐˜ฐ๐˜ธ' ๐˜ฃ๐˜ถ๐˜ต๐˜ต๐˜ฐ๐˜ฏ๐˜ด ๐˜ต๐˜ฐ ๐˜ธ๐˜ฆ๐˜ฃโ—โ€ข You can do this ๐˜ฑ๐˜ฆ๐˜ณ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ฅ๐˜ถ๐˜ค๐˜ตโ€ข So the 'shop' can still be native, in-App UIโ€ข E.g. see XSolla's new 'Buy Button' (pictured, rel. May5)๐Ÿง‘โ€โš–๏ธ ๐—ง๐—ต๐—ฒ ๐—ฟ๐˜‚๐—น๐—ถ๐—ป๐—ด:โ€ข iOS apps can include ext. payment linksโ€ข Apple can't collect 27% ๐Ÿ™„ of web-based revenueโ€ข Apple has appealed, but must comply for now...๐Ÿ“ ๐—”๐—ฝ๐—ฝ๐—น๐—ถ๐—ฒ๐˜€ ๐˜๐—ผ:โ€ข U.S.-based players only (for now). โ€ข Other countries = biz as usual.Note that Apple's popup conf. still required: "You are about to leave and go to an external website."That said, pretty cool! ๐Ÿค 

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Puzzle & Dragons “0” launches in May!

Puzzle & Dragons "0" launches in May! ๐Ÿ˜ฎ Its predecessor is an absolute juggernaut.โ€ข 7.3B gross revenue โ€ข WW RPDs over $100  ๐Ÿง  ๐Ÿ’ฅStaggering.That said, the revenue trend has been slowly negative since IDFA deprecation in April 2022.It ONLY made $43M (net) in Q1... so I suppose its a good time for a reboot.Anyone else looking forward to playing this one? ๐Ÿค Revenue data from AppMagic ๐Ÿช„โœจ

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Can hyper-casual still work?

Last week a client asked: "Can hyper-casual still work?" My answer: "Anything is possible, but, I'd recommend against it."Best evidence: The pubs best at hyper-casual have pivoted to hybrid.Client:  "Well, how did Block Blast do it?"๐—š๐—ฟ๐—ฒ๐—ฎ๐˜ ๐—พ๐˜‚๐—ฒ๐˜€๐˜๐—ถ๐—ผ๐—ป.So I did a bit of digging...Here is how Block Blast scaled from 15M to 42M monthly downloads over the past several months.A 60-cent Ad LTV (given insane retention) would put them at a $300M / year run rate on ads alone. ๐Ÿ˜ฎSo, how did they do this, in 2025?1. ๐Ÿฏ๐Ÿฌ๐Ÿฌ๐Ÿฌ ๐—”/๐—• ๐—ง๐—ฒ๐˜€๐˜๐˜€:  They iterated aggressively since 2022, ran 3000 A/B tests, some with AI players. ๐Ÿ˜ถ 2. ๐——๐Ÿฒ๐Ÿฌ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป of ๐Ÿฎ๐Ÿด%: The fruit of this iteration. ๐Ÿ’3. ๐Ÿญ๐Ÿฌ,๐Ÿฌ๐Ÿฌ๐Ÿฌ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ฒ๐—ป๐˜ ๐—ฎ๐—ฑ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ concepts in past 2y. ๐Ÿค So... that's ALL it takes to have a hit! ๐Ÿ˜†A D60 retention higher than most games' D7, 3000 A/B tests, […]

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Those who buy are more likely to repurchase, so drive those initial conversions!

Unity Report 2025: "Those who buy are more likely to repurchase, so drive those initial conversions!" ๐Ÿ˜  โš ๏ธ ๐—ช๐—”๐—œ๐—ง ๐—” ๐— ๐—œ๐—ก๐—จ๐—ง๐—˜ โš ๏ธ ๐Ÿ˜  This argument has been a subtle pet peeve of mine for years.โš ๏ธ Disclaimer: I acknowledge that the world faces larger problems than arguments about correlation vs. causation and IAP purchase behavior. ๐Ÿ˜…YES, the 2% of people who buy are most likely the type of people who will buy again, vs the 98% of players who don't spend. ๐Ÿ™„This is not the same as saying:"If you can coax Bob into making an initial purchase, this further inclines Bob to make a second purchase."๐˜Š๐˜ฐ๐˜ณ๐˜ณ๐˜ฆ๐˜ญ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ช๐˜ด ๐˜ฏ๐˜ฐ๐˜ต ๐˜ค๐˜ข๐˜ถ๐˜ด๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ.Except when it is... In this case, the casual relationship here ๐—บ๐—ถ๐—ด๐—ต๐˜ exist. It might even feel intuitive that it should.๐Ÿ‘† But, over the past 4 years we have run hundreds of split […]

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A Might and Magic TCG powered by Immutable?

A Might and Magic TCG powered by Immutable? ๐Ÿ˜ฎ As of April 23, Ubisoft said 'coming soon' to mobile and PC.And, I'm here for it!TGC's and NFTs certainly feel made for each other. ๐Ÿ’•As a kid who grew up on Magic The Gathering, ๐Ÿค“ 3rd party marketplaces for buying & selling cards is very intuitive.Not saying this is a groundbreaking first.NFT-powered TCG's already exist in spades: Gods Unchained, Splinterlands, Sorare, Skyweaver, Parallel Alpha to name a few.But it's fun to see this going mainstream via Ubisoft. ๐Ÿš€The NFT TCG Market was valued at $1.2B in 2024, and is forecasted to grow at CAGR of 18.5% from 2026-2033, reaching $5.6B by 2033 (verifiedmarketreports(dot)com).

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Royal Kingdom: Search Rank Defensibility

๐Ÿ•ต๏ธโ€โ™‚๏ธ So, I had a hunchโ€ฆ Part of me wondered if ๐˜™๐˜ฐ๐˜บ๐˜ข๐˜ญ ๐˜’๐˜ช๐˜ฏ๐˜จ๐˜ฅ๐˜ฐ๐˜ฎ was launched (at least in part) as a search defense strategy โ€” a way for Dream Games to own both the #1 and #2 slots in App Store results for โ€œRoyal Matchโ€ โ€“adjacent keywords.Did some digging and looks like the answer is no...But it's worth sharing why!According to Apptweak data, ranking #2 nets just 6.6% of the installs that the #1 result gets.(Conversion drops from 27% to just 1.8% ๐Ÿ˜ฌ)So even if ๐˜™๐˜ฐ๐˜บ๐˜ข๐˜ญ ๐˜”๐˜ข๐˜ต๐˜ค๐˜ฉ and ๐˜™๐˜ฐ๐˜บ๐˜ข๐˜ญ ๐˜’๐˜ช๐˜ฏ๐˜จ๐˜ฅ๐˜ฐ๐˜ฎ are effectively โ€œflankingโ€ each other in searchโ€ฆ #1 and #2 for each other's title keywords, the value of owning those #2 slots looks pretty modest.So, scratch that theory...Still, it's ๐˜„๐—ผ๐—ฟ๐˜๐—ต ๐—ฟ๐—ฒ๐—ถ๐—ป๐—ณ๐—ผ๐—ฟ๐—ฐ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ถ๐—บ๐—ฝ๐—ผ๐—ฟ๐˜๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ผ๐—ณ ๐—ฟ๐—ฎ๐—ป๐—ธ๐—ถ๐—ป๐—ด #1 for as many relevant keywords as possible.Rank 1: 27% CVRank 2: 1.8%Rank 3: 1.13% […]

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Hyper/Hybrid-Casual Puzzle had a banner Q1

Hyper/Hybrid-Casual Puzzle had a banner Q1. ๐Ÿพ๐—–๐—ผ๐—น๐—ผ๐—ฟ ๐—•๐—น๐—ผ๐—ฐ๐—ธ ๐—๐—ฎ๐—บ (Rollic) and ๐—”๐—น๐—น ๐—œ๐—ป ๐—›๐—ผ๐—น๐—ฒ (Homa) have gone Super-Saiyan. From Feb to March, โ€ข Color Block Jam 2x'd IAP Rev โ€ข All In Hole grew by 50%This drove Hyper-Casual category IAP up 35% MoM. ๐Ÿ˜ฎ๐—›๐—ผ๐˜„ ๐—ฑ๐—ถ๐—ฑ ๐˜๐—ต๐—ถ๐˜€ ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป, and what can we take away?โ€ข AppMagic's latest blog post is worth a read; digs into how the top Hyper/Hybrid-Casual games exploded in Q1 and some of their product-side strategies.โ€ข According Appmagicโ€™s Ad Intelligence, it looks like both games hyper-scaled their UA creative pipelines via AI tools.If folks are interested, I'll do a deeper analysis on these two games' Q1 growth. ๐Ÿ‘‹ Reply with "๐˜Š๐˜ฐ๐˜ญ๐˜ฐ๐˜ณ ๐˜‰๐˜ญ๐˜ฐ๐˜ค๐˜ฌ ๐˜‘๐˜ข๐˜ฎ" or "๐˜ˆ๐˜ญ๐˜ญ ๐˜๐˜ฏ ๐˜๐˜ฐ๐˜ญ๐˜ฆ" if interested.Meanwhile, May the odds be ever in your favor. โœŒ๏ธ

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Maximize LTV without hurting retention?

Founder: "How to maximize LTV w/o hurting retention?"Me: Use ๐Ÿ‘ a ๐Ÿ‘ proven ๐Ÿ‘ economy ๐Ÿ‘ model! ๐—ช๐—ต๐—ฎ๐˜ ๐—ฎ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ '๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ๐—ป' ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜† ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐˜€?, ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ?This is the easy part.๐—™๐—ถ๐˜ƒ๐—ฒ ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐˜€ have seen broad adoption and success.You are likely familiar with all five:1. Puzzle Progression + Loss Aversion (Royal Match)2. Energy-gated recipe redemption (Gossip Harbor)3. Legendary Gacha: collection & fusion (AFK Journey)4. Sprawling Tech Trees (Whiteout, Clash of Clans)5. Casino Progression (Coin Master, Monopoly GO)When founders use language like "we haven't quite figured out our monetization strategy,' this is usually a clear signal that we've a problem on our hands. ๐Ÿ˜…Failing to use a proven economy model, capable of producing $25k (casual) / $200k (core) spend depth is one of the most common points of failure I've seen when working with F2P game teams and products.What makes these models special, and […]

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Top VC Deals for Game Content in Q1 2025

Top VC Deals for Game Content in Q1 2025 โ€ข Just 2 of 10 were in North America ๐Ÿ˜ฌโ€ข Top 3 deals were mobile-focused.  ๐Ÿฎ ๐—ผ๐—ณ ๐Ÿฏ ๐—ถ๐—ป ๐—ง๐˜‚๐—ฟ๐—ธ๐—ฒ๐˜† ๐Ÿ‡น๐Ÿ‡ทโ€ข Grand Games (Magic Sort) ๐Ÿ‡น๐Ÿ‡ทโ€ข Good Job Games (Match Villains) ๐Ÿ‡น๐Ÿ‡ทโ€ข Pixion (Fableborne, action-rpg / base builder) ๐Ÿ‡ฌ๐Ÿ‡งFrom Konvoy Q1 Report

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