Contracts, legal considerations, and statements of work
💰 Revenue ShareRevenue share determines how profits (net revenue of UA) are split between the developer and publisher, typically based on:🔹 Risk & Investment – More funding = lower revenue share for the developer.🔹 Market Potential – Projected higher-performing games get better splits.🔹 Long Term Relations - Normally if the studio is tried and tested with the publisher they get better splits.🏢 Studio Burn CoverageBurn coverage determines if the publisher funds the studio’s operational costs or not, this could also be done on the title/project level:🔹 Full Coverage – Publisher covers all costs but takes a bigger revenue cut.🔹 Partial Coverage – Some funding, but better long-term revenue for the studio.🔹 No Coverage – Developer self-funds but keeps more revenue.If milestones (statement of works) aren’t met, funding may be delayed or cut off.📊 Commercial TermsBeyond revenue share and burn, contracts […]