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John Wright

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Contracts, legal considerations, and statements of work

💰 Revenue ShareRevenue share determines how profits (net revenue of UA) are split between the developer and publisher, typically based on:🔹 Risk & Investment – More funding = lower revenue share for the developer.🔹 Market Potential – Projected higher-performing games get better splits.🔹 Long Term Relations - Normally if the studio is tried and tested with the publisher they get better splits.🏢 Studio Burn CoverageBurn coverage determines if the publisher funds the studio’s operational costs or not, this could also be done on the title/project level:🔹 Full Coverage – Publisher covers all costs but takes a bigger revenue cut.🔹 Partial Coverage – Some funding, but better long-term revenue for the studio.🔹 No Coverage – Developer self-funds but keeps more revenue.If milestones (statement of works) aren’t met, funding may be delayed or cut off.📊 Commercial TermsBeyond revenue share and burn, contracts […]

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How Do Publishers Decide Which Games to Sign?

The greenlight process is the final stage of due diligence, where the publishing team comes together to review all aspects of a game and decide whether to sign it. While each publisher has its own approach, the ultimate goal is the same:➡️ Do we believe in this game enough to invest in it?Here’s how the decision-making unfolds:🎯 Stage 1: The Cross-Team ReviewThe publishing team evaluates all major areas of the game, typically led by designated owners for each function:🔹 Product & Design – Is the gameplay engaging? Does it meet genre benchmarks?🔹 Production – Can the studio execute on time and at scale?🔹 Marketing – Are CPI, CTR, IPM and retention strong enough to support profitable UA? Do we have monetisation metrics already?🔹 Commercial Viability – Can it scale profitably? How much will we need to invest to get it […]

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Game Development Renaissance: LiveOps & Forever Games

For many game developers, 2025 looks set to be the dawn of a new creative and technological era. The industry is in the midst of a transformation in which the best games aren’t necessarily the newest, but rather the smartest in how they evolve and endure. That's the view of industry veteran John Wright, who believes we're no longer talking about short-lived hits, but ‘forever games’ - titles that thrive for a decade or more. Read on to learn why John reckons the studios that master live operations, embrace smart monetization, and leverage external tools will be the ones defining the industry’s next golden age. Why Live Service Games will be the Backbone of 2025’s Top Games “The biggest successes in 2024 didn’t come from new games,” John tells us. “They came from live ops.” The data backs this up. […]

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Due Diligence on Games: What Publishers Look For

When a publisher evaluates a game or studio, they’re not just looking at the concept, they’re assessing quality, risk, potential, and long-term viability. So, what does due diligence actually involve? Let’s break it down:🎯 Game Evaluation – What Is The Current State Of The Game?Depending on where the game is in development (MVP vs. Soft Launch), publishers assess:🔹 Marketability – Does it have strong creative potential? How does it perform in test campaigns on Facebook vs. Unity?🔹 Retention & Monetization – Are D1, D7 retention, ARPU, LTV strong enough to outpace CPI and ensure profitability?🔹 Gameplay & UX – Is it polished and meeting genre benchmarks? The product team will find issues, be proactive in addressing them!🔹 Scalability – Can the game grow profitably while covering studio burn and UA costs at higher volumes?🔹 Commercial Viability – What’s the investment […]

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Farming vs. Hunting: Right Games for Publishers

You may have heard the terms Farming and Hunting before, commonly used in sales strategies. But how do they apply to game publishing? Let’s break it down:🌱 Farming – The “Come to Us” ApproachThis strategy relies on publishers building platforms or portals where developers can submit their games. Companies like Voodoo, Supersonic, and Kwalee have dedicated submission portals to capture inbound leads.🔹 The goal? High quantity over quality.🔹 The BD team reviews submissions daily, selecting games for testing.🔹 Automated campaigns (or manual tests by the growth team) determine potential hits and quality.🔹 The success rate? Roughly 1 in 300-500 hundred games make it through, genre depending.🎯 Hunting – The “Go to Them” ApproachHere, the BD team proactively searches for top-tier games and studios. This is a quality-first approach:🔹 BD teams use LinkedIn, emails, and industry tools to scout promising games.🔹 […]

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How do publishers find and sign new games?

If you’re a game developer looking to get noticed by a publisher, understanding how their sourcing process works is key. Who’s responsible for finding your game? Where do they look? And most importantly, how can you improve your chances of being discovered?🎯 The People Behind Game DiscoveryMost publishers have a dedicated “new business” or “sourcing” team whose main job is to scout new games. In some cases, this responsibility falls under the publishing manager, who not only finds and signs developers but also manages the commercial relationship post-signing.Regardless of their job title, this person is your gateway to the publisher. Making them an advocate for your game and studio can be the difference between getting signed or staying in the shadows.🕵️‍♂️ Where Do Publishers Find Games?Game scouts use a mix of tools and strategies to discover potential hits before their […]

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What Game to Build, Which Publisher to Go?

What Game to Build, Why, and Which Publisher is Right for You?If you’re a game developer looking to pitch to publishers, the real question isn’t just what to build, it’s why you’re building it and who you should be partnering with. Here are three critical things to consider:1️⃣ Choose Your Development Strategy: Innovation vs. +1I see two main ways to approach game development:💠 True Innovation - Creating something the market has never seen before (think Roblox).✅ Upside: If you succeed, you own a genre and might be diving into money like Scrooge McDuck.❌ Downside: Most fail. It’s a high-risk, high-reward play.💠 The “+1” Strategy - Taking an existing, successful game and adding a new twist or meta.✅ Upside: Lower risk, faster validation, and a better fit for most publishers. a good example would Match 3D evolved from Match-3, creating a […]

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Current state of publishing in Mobile Games?

Mobile game publishing is set to thrive in 2025, building on the momentum of a strong 2024. Hits like Hexa Sort and Twisted Tangle have demonstrated the power of effective publishing strategies, and it’s no surprise that 9 out of the top 10 gaming companies by downloads have dedicated publishing divisions or strategies in place.For developers, partnering with a strong publisher has never been more essential. Here are my three key reasons why: 1. Funding challenges are growing.Investment in game studios is at a five-year low. According to the latest Konvoy report (see graph in the comments), Q4 2024 saw a 47% QoQ decline in funding. While early-stage investments are still happening, they are primarily small checks meant for prototyping or MVP development. Securing the capital needed for scaling and doing UA at scale? highly unlikely, or at least most […]

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Ubisoft: Slightly more negative picture

I think we’re all aware at the recent wave of short comings, game launch delays and back catalogue issues Ubisoft have been facing but digging in to their recent financials I think it showcases a slightly more negative view then expected: • Financial Performance: In Q3 FY2024-25, Ubisoft reported net bookings of €301.8 million, a 52% decline from €626.2 million in the same period last year, aligning with its revised guidance. Ultimately even though they set guidance correctly, seeing such a YoY decrease shows increasing pressures and an even bigger ownous on future releases (which we all know is going to be pinned to AC: Shadows).• Assassin’s Creed Shadows Release: Despite previous setbacks, “Assassin’s Creed Shadows” is now scheduled for release on March 20, 2025, with pre-orders tracking comparably to “Assassin’s Creed Odyssey,” the franchise’s second most successful entry. My […]

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Embracer Group Q3 numbers: 30% Drop

Embracer Group just released their Q3 numbers per their earnings call yesterday and the company is seeing a 30% drop on the Swedish Stock exchange. Key highlights from the earnings call:• Net Sales: The company reported net sales of SEK 7.4 billion for the quarter, reflecting a 7% organic growth.• Adjusted EBIT: Adjusted EBIT amounted to SEK 1,175 million, slightly below the previous year’s SEK 1,318 million but above management expectations.• Sale of Easybrain: Embracer Group announced the sale of Easybrain to Miniclip for $1.2 billion (USD), with the transaction expected to close any time now.• Strategic Focus: The sale of Easybrain aligns with Embracer’s strategy to streamline operations and focus on core assets. However, they saw just a 2% increase on mobile and a 23% drop on PCC revenues so I am not sure how this will effect them […]

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AppLovin stock has jumped 30% after hours after another insane quarter.

Yes you are reading that correctly, AppLovin stock has jumped 30% after hours after another insane quarter. Check out: AppLovin Empire: Monopoly in Mobile Gaming? Highlights from the earnings call earlier today were:• Revenue Growth: The company reported a 44% year-over-year increase in revenue for Q4 2024. • Earnings Per Share (EPS): Adjusted EPS for the quarter was $1.73, surpassing market expectations. • Future Revenue Projections: AppLovin forecasts Q1 2025 revenue between $1.355 billion and $1.385 billion, exceeding analysts’ expectations. • Strategic Shift: The company is expanding its advertising platform beyond gaming into e-commerce, marking a transformative period (please refer to my 2025 marketing predictions after with Deconstructor of Fun to read more about this).• Divesting From Games: AppLovin plans to sell its gaming studios for approximately $900m to focus on its core advertising technology and software platform, AXON is […]

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5 takeaways from Supercell CEO’s Blog Post

I don’t think there’s many people in gaming who doesn’t look forward to reading Supercell’s CEO Illka Paananen yearly blog post that addresses the industry. If you haven’t already read it I suggest you check out the article and look over it, but if you want my key 5 takeaways and highlights it would be:• Brawl Stars’ Remarkable Surge: Over five years post-launch, Brawl Stars achieved unprecedented growth, with metrics such as player count, engagement, and revenue increasing multiple times over. To go from $10-20m a month to $70m+ is one of the biggest success stories I’ve ever seen in mobile, another key indication of the importance of live ops in todays games. • Squad Busters’ Introduction: Supercell released Squad Busters, its first new game in over five years, which generated over $100 million in gross revenue during its first […]

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