Midcore Made You Click (And Lied About It)
Let’s be honest: Midcore games didn’t just define the genre. They defined the art of misleading ads. Remember this? A hero climbing a deadly tower… (not in the game) Epic boss fights with 5-button combos… (not in the game) A full-on dungeon crawler? Nope. Just a turn-based RPG under the hood. And the wild part? It worked. For years. Because showing the actual game was either: 1. Too complex 2. Too boring 3. Or just too mid So they did what marketers do best: They sold the fantasy. Not the product. --- 🧠 The “Promise” Era The golden era of fake ads wasn’t about fraud. It was about emotion-first targeting. UA teams optimized for: curiosity frustration problem-solving instinct Not clarity. It was smart — until it broke. Now, everyone’s seen the traps. Everyone’s watched tower puzzles turn into turn-based […]