Match-3 Level Design Principles
If you are reading this article, you likely have experience creating match-3 levels, or perhaps you are just starting your journey, or simply trying to understand how it works. I will try to make it interesting for everyone. It's important to note that evaluating a level as 'good' or 'bad' is subjective. It depends on the experience and mood of the evaluator. So, don't be surprised if some people think your work is good while others think it's bad – it's normal to have diametrically opposed opinions. Let's compare this process to evaluating a painting. I'll take a simplified example: Is Malevich's Black Square a good painting or a bad one? And would a level for Royal Match be good for Gardenscapes? The Plan How are levels typically created for games, like platformers or 3D shooters? They start with a […]