๐จ Age of Empires: Mobile, 6 months post-launch.
We ran a full-scale audit using the ๐ฆ๐๐๐๐โข ๐ณ๐ฟ๐ฎ๐บ๐ฒ๐๐ผ๐ฟ๐ธ we use at Gaming Growth to evaluate mobile games across five pillars: ๐ฆ๐ฒ๐ป๐๐ถ๐บ๐ฒ๐ป๐, ๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐, ๐๐ฐ๐พ๐๐ถ๐๐ถ๐๐ถ๐ผ๐ป, ๐๐ผ๐๐ฎ๐น๐๐, ๐๐
๐ฝ๐ฎ๐ป๐๐ถ๐ผ๐ป.
๐๐ฒ๐ฟ๐ฒโ๐ ๐๐ต๐ฎ๐ ๐๐๐ผ๐ผ๐ฑ ๐ผ๐๐:
โ
Strong initial monetization, especially on iOS
โ
Global reach with high iOS revenue in France, Japan & HK
โ ๏ธ Sharp drop in installs since launch
โ ๏ธ Creatives overpromise, setting expectations the game canโt meet
โ ๏ธ Lower iOS rating is hurting conversion
๐ฆ๐๐๐๐ ๐ฆ๐ฐ๐ผ๐ฟ๐ฒ: ๐ฏ.๐ฎ/๐ฑ โญ
Lots of potential,ย but also clear areas to optimize.
Check out the full breakdown in the carousel ๐