Background

Age of Empires: Mobile, 6 months post-launch.

Richard Kos

๐Ÿšจ Age of Empires: Mobile, 6 months post-launch.

We ran a full-scale audit using the ๐—ฆ๐—–๐—”๐—Ÿ๐—˜โ„ข ๐—ณ๐—ฟ๐—ฎ๐—บ๐—ฒ๐˜„๐—ผ๐—ฟ๐—ธ we use at Gaming Growth to evaluate mobile games across five pillars: ๐—ฆ๐—ฒ๐—ป๐˜๐—ถ๐—บ๐—ฒ๐—ป๐˜, ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€, ๐—”๐—ฐ๐—พ๐˜‚๐—ถ๐˜€๐—ถ๐˜๐—ถ๐—ผ๐—ป, ๐—Ÿ๐—ผ๐˜†๐—ฎ๐—น๐˜๐˜†, ๐—˜๐˜…๐—ฝ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป.

๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐˜€๐˜๐—ผ๐—ผ๐—ฑ ๐—ผ๐˜‚๐˜:
โœ… Strong initial monetization, especially on iOS
โœ… Global reach with high iOS revenue in France, Japan & HK
โš ๏ธ Sharp drop in installs since launch
โš ๏ธ Creatives overpromise, setting expectations the game canโ€™t meet
โš ๏ธ Lower iOS rating is hurting conversion

๐—ฆ๐—–๐—”๐—Ÿ๐—˜ ๐—ฆ๐—ฐ๐—ผ๐—ฟ๐—ฒ: ๐Ÿฏ.๐Ÿฎ/๐Ÿฑ โญ

Lots of potential,ย but also clear areas to optimize.

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