Youโre already ahead of 97% of game devs if you do this:
๐ฅ๐ฒ๐ฎ๐ฑ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐ฟ๐ฒ๐๐ถ๐ฒ๐๐ ๐๐ฒ๐ฒ๐ธ๐น๐
โข Read 100+ reviews each week, positive and negative (especially!)
โข First-session friction, D1 choke points, why theyโd return.
๐ฅ๐ฒ๐๐ถ๐ฒ๐ ๐ณ๐ถ๐ฟ๐๐-๐๐ฒ๐๐๐ถ๐ผ๐ป ๐ฑ๐ฎ๐๐ฎ ๐ฑ๐ฎ๐ถ๐น๐
โข FTUE completion, D0-D1 retention, time-to-first-win, rage-quits.
โข Fix one friction per day.
๐ฃ๐น๐ฎ๐ ๐๐ผ๐๐ฟ ๐ด๐ฎ๐บ๐ฒ ๐ฒ๐ป๐ฑ ๐๐ผ ๐ฒ๐ป๐ฑ, ๐ฑ๐ฎ๐ถ๐น๐
โข No cheats.
โข Note one dead click, one unclear prompt, one delight.
๐๐ป๐ผ๐ ๐๐ป๐ถ๐ ๐ฒ๐ฐ๐ผ๐ป๐ผ๐บ๐ถ๐ฐ๐, ๐ป๐ผ๐ ๐ท๐๐๐ ๐๐๐จ
โข LTV (by cohort) > blended CPI.
โข Ad ARPDAU + IAP ARPU โ fees โ UA > 0.
๐๐น๐ผ๐ฐ๐ธ ๐ฐ ๐ต๐ผ๐๐ฟ๐ ๐ผ๐ณ ๐ฑ๐ฒ๐ฒ๐ฝ ๐๐ผ๐ฟ๐ธ
โข Ship notes, balance patches, live-ops bundles.
โข No meetings. No Slack. Output > opinions.
๐ข๐๐ป ๐ผ๐ป๐ฒ ๐ด๐ฟ๐ผ๐๐๐ต ๐น๐ฒ๐๐ฒ๐ฟ
โข Content cadence, economy, analytics, or UA creatives.
โข Prove it first. Delegate later.
๐๐ฒ๐ฒ๐ฝ ๐ฎ ๐ฐ๐ฟ๐ถ๐๐ฝ ๐ฐ๐ผ๐ฟ๐ฒ ๐น๐ผ๐ผ๐ฝ
โข 30โ120s: Challenge โ Action โ Feedback โ Reward.
โข Cut steps that donโt teach or thrill.
๐๐ฒ๐น๐ถ๐๐ฒ๐ฟ ๐ฎ ๐๐ถ๐ป ๐ถ๐ป <๐ฏ ๐บ๐ถ๐ป๐๐๐ฒ๐
โข Competence before monetization.
โข First win buys the next session.
๐ ๐ผ๐ป๐ฒ๐๐ถ๐๐ฒ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ-๐ฝ๐ผ๐๐ถ๐๐ถ๐๐ฒ
โข Opt-in rewarded ads.
โข Price ladder by intent.
โข No early timers blocking learning.
๐ฅ๐๐ป ๐ผ๐ป๐ฒ ๐/๐ ๐๐ฒ๐๐ ๐ฎ๐ ๐ฎ ๐๐ถ๐บ๐ฒ
โข Pre-register hypothesis.
โข Primary metric (e.g., D7 ARPU).
โข Fixed sample. Ship/kill rule.
๐๐ถ๐
๐ฟ๐ฒ๐ฎ๐ฑ๐ฎ๐ฏ๐ถ๐น๐ถ๐๐ ๐ฏ๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐ฑ๐ถ๐ณ๐ณ๐ถ๐ฐ๐๐น๐๐
โข Telegraphs, camera, latency, hitboxes.
โข If it isnโt crisp, nothing else matters.
๐๐๐ถ๐น๐ฑ ๐ญ๐ฌ+ ๐๐ฟ๐๐ฒ ๐ณ๐ฎ๐ป๐
โข Names in a doc.
โข Ask what to build and delete.
Easy to get pulled everywhere.
Fundamentals win.
Talk to players. Watch cohorts. Protect the core loop.
Stay healthy enough to do it again tomorrow.
Your thoughts?