Where are mobile publishers succeeding? Hint: NOT in the US ๐ญ๐บ๐ธ
๐๏ธ News Flash ๐ :
๐ก๐๐๐ฅ๐๐ฌ ๐๐๐ successful launches are from the East.
Meanwhile…
โข ๐บ๐ธ ๐จ๐ฆ๐ ๐ต๐ฎ๐ฑ ๐ญ๐๐ฅ๐ข successful mobile releases in Q2 โ25.
โข โ ๐ช๐ถ๐น๐น ๐๐ต๐ฒ ๐จ๐ฆ ๐๐ฉ๐๐ฅ ๐ฏ๐ฒ ๐ด๐ฟ๐ฒ๐ฎ๐ ๐ฎ๐ด๐ฎ๐ถ๐ป? (at mobile). And, what would it take?
In our Q2 launch dataset…
โข ๐ข๐ป๐น๐ ๐ฑ ๐ฐ๐ผ๐๐ป๐๐ฟ๐ถ๐ฒ๐ had 3+ successful** launches.
โข ๐๐ผ๐ป๐ด ๐๐ผ๐ป๐ด (๐ต ๐๐๐ฐ๐ฐ๐ฒ๐๐๐ฒ๐) is #1 by success rate; But 60% of top pubs seem ๐ฃ๐ฅ๐- (China) ๐ฐ๐ผ๐ป๐๐ฟ๐ผ๐น๐น๐ฒ๐ฑ. ๐
โข ๐๐ต๐ถ๐ป๐ฎ (๐ญ๐ด) had most successes, unsurprisingly ๐
โข ๐ฉ๐ถ๐ฒ๐๐ป๐ฎ๐บ (๐ญ๐ฌ) is the only ‘winning’ geo exclusively building hyper / hybrid-casual (puzzle & simulation). ๐งฉ
โข ๐๐ฎ๐ฝ๐ฎ๐ป (๐ฒ) continues to excel in Anime-Core games. ๐ฆโ๐ฅ
โข ๐ฆ๐ถ๐ป๐ด๐ฎ๐ฝ๐ผ๐ฟ๐ฒ (๐ฏ) is a mix: Garena, IdleRPG, HbC sim.
**We defined successful launch as $500k/mo. run rate (Ads+IAP) since Q2 launch date, by Oct 1 ’25. Data fromAppMagic๐ชโจ Advanced Search
Outside of Asia, times are tough for new launches.