fundraising requires a unique hypothesis on how to reach market viability.
If aiming for top-100 grossing, first principles would suggest three possible paths, each a solution for the same problem: profitable distribution:
3 Paths:
1) Quality First: Build a game so original / innovative that it distributes itself (Supercell strategy) 2) CPI First: Identify a novel distribution path / hack, tailor product for it (Capybara Go, Monopoly GO) 3) Operations First: Build / operate with incomparable scale, product scope, efficiency (Tencent)
Recent raises by Bit Odd and Antihero seem squarely in the #1 camp.
Can this still work?
Is there still ample space for pathway #1 to overcome #2-#3 in the current mobile market?