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Genesis: The Mobile App Giant Quietly Generating $400M a Year

🚀 Genesis - The Mobile App Giant Quietly Generating $400m/yr 🚀 With over 400 million user downloads, Genesis operates on a unique venture builder model, co-founding startups and providing resources in exchange for equity. Genesis handles operations such as marketing, analytics, and some user acquisition (UA) support, while the founders focus on growing the business. Think Voodoo but for non-gaming. Genesis's successful apps are:- 📖 Headway: Book summaries with 15-minute text and audio versions. Generating $1.6 million / month from mobile only 📖 - 🧹 Cleaner Guru: Simplifying iOS Phone Storage Cleanup. Generating $4.2 million / month from mobile only 🧹 - 🍏BetterMe: A comprehensive wellness app for workouts, nutrition, and mental health. $2.4 million / month from mobile only 🍏 - 🪴 Plantin: Making plant care easier with a plant scanning feature. $2.6 million / month from mobile only 🪴 […]

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Lucky Wheel: How Travel Town Increases Session Length and Engagement

Lucky Wheel: How Travel Town Increases Session Length and Engagement 🎡 ✨The UpdateTravel Town introduced a Lucky Wheel: after completing the last Daily Challenge, players can spin a wheel to receive a random amount of energy. But only one segment grants a full 100 energy refill. 🔎 The Motivation BehindDaily tasks and related events (like Chest Challenger, Cookie Craze, and Reward Road) are a major driver of daily playtime in Travel Town, which is why they get reskinned and relaunched so often. However, completing dailies requires a lot of energy, through either several logins or by purchasing.❗️When too many tasks pile up, players risk giving up their attempts and losing engagement.🛠️ The SolutionBy offering a chance to regain energy after completing all daily tasks, the Lucky Wheel boosts the perceived value of participation. In turn, this encourages multiple daily logins, […]

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Matchmaking: The Hidden Engine Powering Game Economies and Player Joy

In the world of modern game development — especially F2P and hybrid monetization models — matchmaking is often treated as a technical backend feature. Something you just plug in. But in truth, matchmaking is far more than an algorithmic necessity. It is the engine that governs balance, progression, tension, reward, and even how well a game monetizes. Across genres — from ARPGs and MMORPGs to extraction shooters and team-based PvP brawlers — the way you match players determines not just who wins, but who sticks around, who spends, who grows, and who churns. Matchmaking Is More Than Just ELO Let’s start with the obvious: ELO-style ranking systems, widely used to match players of similar win/loss performance, are limited (incl. limitations to your business and scale). They assume skill is binary and ignore the full human context of play. That’s like […]

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The Ultimate Guide to Game Concept Testing for F2P Success

According to data from AppMagic, the typical success rate of a globally launched F2P mobile game falls somewhere between 0.2% and 4.2%. This already paints a challenging picture, but it only covers the games that actually make it to global launch. In reality, many games are soft-launched and quietly killed before reaching the global market due to poor KPIs.If you factor those in, the true success rate is even lower, making early validation through game concept testing absolutely essential for teams serious about winning in a hit-driven industry. Game concept testing allows developers and publishers to identify which ideas resonate with audiences before committing major production resources.Success isn’t just about great ideas; it’s about de-risking decisions before they become expensive mistakes. But what does a perfect game concept test actually look like?How do you design it, what should you test, what tools are needed, and what timeline […]

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Why Loot Boxes Exist

𝗪𝗛𝗬 𝗟𝗢𝗢𝗧 𝗕𝗢𝗫𝗘𝗦 𝗘𝗫𝗜𝗦𝗧  Nothing is as misunderstood as loot boxes in gaming (virtual currency is a close second). Critics decry them as a normalization of gambling that preys on weak impulse control. Strip away the moral panic, and a sanguine explanation emerges: Loot boxes solve two vexing economic problems. Games create highly variable value among players, and second‑price auctions reveal it. Magic: The Gathering cards and Counter‑Strike weapon skins routinely fetch five- or even six‑figure sums. However, while auction houses help maximize price, they exclude large portions of the player base from participation. Loot boxes address this inequality problem by correlating the reservation price (willingness-to-pay) with the actual price.Like any lottery, loot boxes fractionalize value by creating a chance-based “ticket”. Many games extend this to “shards” or token-like “pieces” of character that may be summoned when players collect a particular amount. This […]

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Subway Surfers and Crossy Road Crossover: A First for Mobile Classics

SYBO (Subway Surfers) and Hipster Whale (Crossy Road) launched a special crossover event where: Crossy Road added a Subway Surfers-themed world featuring characters like Jake and Tricky. Subway Surfers hosted a Crossy Road-themed event, offering rewards like fowl costumes. The event lasted three weeks and was free for players. Why the Crossover? Both games are over a decade old (13 & 11 years) and share massive, nostalgic fanbases. SYBO CMO Phil Hickey emphasized it as part of their content strategy for boosting acquisition, retention, and engagement. SYBO CEO Mathias Gredal Nørvig called it a celebration of mobile gaming culture, while Hipster Whale CEO Clara Reeves noted it was long-requested by fans. Key Takeaways: Crossovers between iconic mobile games can drive community excitement, user acquisition, and re-engagement. Nostalgia and collaboration are powerful tools in today’s highly competitive mobile entertainment landscape.

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Most in-game shops fail because of bad design.

🔥 Most in-game shops don’t fail because of bad offers — they fail because of bad design. In F2P mobile games, your shop isn’t just a feature — it’s your #1 revenue driver.But you should know that:🛒 Players won’t spend if your shop is confusing, stale, or uninspiring.🛒 They won’t even look if it’s not dynamic and rewarding.💡 That’s why I've put together 10 Best Practices for Building In-Game Shops that actually convert — and it’s live in today’s carousel.👇✅ Remote content updates✅ Personalized offers per player segment✅ Bundles, flash sales, event-driven shops✅ A/B testing built right into the flow✨ Use all the best practices, without the heavy lifting.Ready to upgrade your shop? 🚀Swipe through the tips and let’s talk!

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Season Pass can drive both engagement and monetization.

Season Pass can drive both engagement and monetization if done right. Based on Playliner research, here’s what works (and what doesn’t) when designing a Season Pass UI:❌ 𝗪𝗵𝗮𝘁 𝘁𝗼 𝗮𝘃𝗼𝗶𝗱:• Unclear reward rules and mismatched item sizes = visual mess• Currency for premium pass purchase isn’t labeled clearly• Elements are cut off, players need to scroll to see key info• Main event window overlays core game UI (clutter alert)• Huge banners distract instead of inform• Similar buttons serve different functions (confusing!)✅ 𝗪𝗵𝗮𝘁 𝘁𝗼 𝗱𝗼 𝗶𝗻𝘀𝘁𝗲𝗮𝗱:• Visibly separate free and paid rewards• Two buttons → same goal: purchase window (without distraction)• Use icon variety to signal event structure and pass benefits• Highlight goals with a special frame—sets expectations• Display event in full window to avoid background clutterThe best Season Passes balance:→ Clarity→ Motivation→ Minimal distractionsDesign with purpose.Reward with intention.Your players will […]

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New Games on the Rise: April’25

NEW GAMES ON THE RISE # 3 WEEK, APRIL, 2025 Hi, mobile gaming fanatics! 🤩 📲I am returning this week with our helpful list of “New Games on the rise”.Here I bring you titles debuting at the top of the charts. 📈👇 Below are my highlights from last week. 👇➡️ Following the launch of “Candy Crush Solitaire” (CCS) by King, another big game company has started growing a Solitaire Tripeaks title with IP ♠️♦️ . “Disney Solitaire” (DS) by SuperPlay brings game art and gameplay close to CCS, but with a powerful non-endemic IP. And the performance has been fantastic! ✨ Within a few weeks of scaling, DS reached a peak of $180k in IAP revenue per day. 🤑 For comparison's sake, the genre leader, Playtika's “Solitaire Grand Harvest”, took months to achieve this performance.On April 19, it appeared in […]

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Sharks are getting eaten by All in Hole! 🦈🕳️

Sharks are getting eaten by All in Hole! 🦈🕳️ Homa's latest hit made over $8M in IAP revenue in March 2025 alone!But even more impressively, it’s reshaping the entire Eat & Grow subgenre.I checked AppMagic: among 21 new releases in 2025, only 2 feature sharks. The other 19? Holes.You’ll spot the same shift in the top-grossing chart — sharks are falling out of the top 10, all because of the holes.How did All in Hole pull it off?It built on an ultra-addictive, player-first core (as Homa always does) — and layered it with best-in-class casual and hybridcasual monetization systems.Want the full story?We’ve just published a deep dive on hybridcasual games in Q1 2025 — and All in Hole gets the spotlight it deserves.

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Scopely’s Next Billion Dollar Hit

𝗦𝗖𝗢𝗣𝗘𝗟𝗬’𝗦 𝗡𝗘𝗫𝗧 𝗕𝗜𝗟𝗟𝗜𝗢𝗡 𝗗𝗢𝗟𝗟𝗔𝗥 𝗛𝗜𝗧: 𝗧𝗛𝗘 𝗚𝗔𝗠𝗘 𝗢𝗙 𝗟𝗜𝗙𝗘 Monopoly Go (MoPoGo) spent truckloads of capital quickly, but UA is simply maxed out. There’s no better evidence than the game’s shift to celebrity-driven TV advertising following a nearly linear decline in downloads since its August 2023 highs, dropping from 13m a month to 3m. Stocked in the F2P dev/pub medicine cabinet is F2P's natural aspirin, a prescription known for its reliability and convenience: a game extension/re-skin. Embraced by the warm arms of Machine Zone (Game of War/Mobile Strike), King (Candy, Soda Saga), Playtika (Grand Harvest, Disney Solitaire), it’s both a cost and design play. The re-skin "sweet spot" combines what's proven, what's improved, and new audiences—a bastardization of Sid Meier’s Rule of Thirds.The Game of Life (GoLife) leverages what's proven: wealth accumulation, a coop-competitive core, live ops tied to IP, and […]

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