Season Pass can drive both engagement and monetization.
Season Pass can drive both engagement and monetization if done right. Based on Playliner research, hereโs what works (and what doesnโt) when designing a Season Pass UI:โ ๐ช๐ต๐ฎ๐ ๐๐ผ ๐ฎ๐๐ผ๐ถ๐ฑ:โข Unclear reward rules and mismatched item sizes = visual messโข Currency for premium pass purchase isnโt labeled clearlyโข Elements are cut off, players need to scroll to see key infoโข Main event window overlays core game UI (clutter alert)โข Huge banners distract instead of informโข Similar buttons serve different functions (confusing!)โ ๐ช๐ต๐ฎ๐ ๐๐ผ ๐ฑ๐ผ ๐ถ๐ป๐๐๐ฒ๐ฎ๐ฑ:โข Visibly separate free and paid rewardsโข Two buttons โ same goal: purchase window (without distraction)โข Use icon variety to signal event structure and pass benefitsโข Highlight goals with a special frameโsets expectationsโข Display event in full window to avoid background clutterThe best Season Passes balance:โ Clarityโ Motivationโ Minimal distractionsDesign with purpose.Reward with intention.Your players will […]