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Season Pass can drive both engagement and monetization.

Season Pass can drive both engagement and monetization if done right. Based on Playliner research, hereโ€™s what works (and what doesnโ€™t) when designing a Season Pass UI:โŒ ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ผ ๐—ฎ๐˜ƒ๐—ผ๐—ถ๐—ฑ:โ€ข Unclear reward rules and mismatched item sizes = visual messโ€ข Currency for premium pass purchase isnโ€™t labeled clearlyโ€ข Elements are cut off, players need to scroll to see key infoโ€ข Main event window overlays core game UI (clutter alert)โ€ข Huge banners distract instead of informโ€ข Similar buttons serve different functions (confusing!)โœ… ๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ผ ๐—ฑ๐—ผ ๐—ถ๐—ป๐˜€๐˜๐—ฒ๐—ฎ๐—ฑ:โ€ข Visibly separate free and paid rewardsโ€ข Two buttons โ†’ same goal: purchase window (without distraction)โ€ข Use icon variety to signal event structure and pass benefitsโ€ข Highlight goals with a special frameโ€”sets expectationsโ€ข Display event in full window to avoid background clutterThe best Season Passes balance:โ†’ Clarityโ†’ Motivationโ†’ Minimal distractionsDesign with purpose.Reward with intention.Your players will […]

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AI In Gaming Has Flopped

Two troubling signs for Gaming. First, Danielle Tran from Konvoy reports that AI accounts for only 10% of gaming investments, compared with 71% across all venture activity. Do VCs believe AI will transform every industry except gaming? AI is a growth mechanic, and the idea that gaming wonโ€™t benefit as much is a tough pill to swallow. But itโ€™s not necessarily wrong, as our relationship to entertainment rather than tech may limit AIโ€™s relative effectiveness in optimizing the supply chain. Second, the game from famed AI matchโ€‘3 studio Cosmic Lounge is in soft launch, getting another update this week, after its late December launch and first appearance. Pets & Puzzles looks like a standard matchโ€‘3, albeit with a superโ€‘cute Nintendogsโ€‘style meta. This is the first public AI gaming bet stepping up to the plate, and it looks like theyโ€™ll have […]

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New Games on the Rise: April’25

NEW GAMES ON THE RISE # 3 WEEK, APRIL, 2025 Hi, mobile gaming fanatics! ๐Ÿคฉ ๐Ÿ“ฒI am returning this week with our helpful list of โ€œNew Games on the riseโ€.Here I bring you titles debuting at the top of the charts. ๐Ÿ“ˆ๐Ÿ‘‡ Below are my highlights from last week. ๐Ÿ‘‡โžก๏ธ Following the launch of โ€œCandy Crush Solitaireโ€ (CCS) by King, another big game company has started growing a Solitaire Tripeaks title with IP โ™ ๏ธโ™ฆ๏ธ . โ€œDisney Solitaireโ€ (DS) by SuperPlay brings game art and gameplay close to CCS, but with a powerful non-endemic IP. And the performance has been fantastic! โœจ Within a few weeks of scaling, DS reached a peak of $180k in IAP revenue per day. ๐Ÿค‘ For comparison's sake, the genre leader, Playtika's โ€œSolitaire Grand Harvestโ€, took months to achieve this performance.On April 19, it appeared in […]

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Sharks are getting eaten by All in Hole! ๐Ÿฆˆ๐Ÿ•ณ๏ธ

Sharks are getting eaten by All in Hole! ๐Ÿฆˆ๐Ÿ•ณ๏ธ Homa's latest hit made over $8M in IAP revenue in March 2025 alone!But even more impressively, itโ€™s reshaping the entire Eat & Grow subgenre.I checked AppMagic: among 21 new releases in 2025, only 2 feature sharks. The other 19? Holes.Youโ€™ll spot the same shift in the top-grossing chart โ€” sharks are falling out of the top 10, all because of the holes.How did All in Hole pull it off?It built on an ultra-addictive, player-first core (as Homa always does) โ€” and layered it with best-in-class casual and hybridcasual monetization systems.Want the full story?Weโ€™ve just published a deep dive on hybridcasual games in Q1 2025 โ€” and All in Hole gets the spotlight it deserves.

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Scopely’s Next Billion Dollar Hit

๐—ฆ๐—–๐—ข๐—ฃ๐—˜๐—Ÿ๐—ฌโ€™๐—ฆ ๐—ก๐—˜๐—ซ๐—ง ๐—•๐—œ๐—Ÿ๐—Ÿ๐—œ๐—ข๐—ก ๐——๐—ข๐—Ÿ๐—Ÿ๐—”๐—ฅ ๐—›๐—œ๐—ง: ๐—ง๐—›๐—˜ ๐—š๐—”๐— ๐—˜ ๐—ข๐—™ ๐—Ÿ๐—œ๐—™๐—˜ Monopoly Go (MoPoGo) spent truckloads of capital quickly, but UA is simply maxed out. Thereโ€™s no better evidence than the gameโ€™s shift to celebrity-driven TV advertising following a nearly linear decline in downloads since its August 2023 highs, dropping from 13m a month to 3m. Stocked in the F2P dev/pub medicine cabinet is F2P's natural aspirin, a prescription known for its reliability and convenience: a game extension/re-skin. Embraced by the warm arms of Machine Zone (Game of War/Mobile Strike), King (Candy, Soda Saga), Playtika (Grand Harvest, Disney Solitaire), itโ€™s both a cost and design play. The re-skin "sweet spot" combines what's proven, what's improved, and new audiencesโ€”a bastardization of Sid Meierโ€™s Rule of Thirds.The Game of Life (GoLife) leverages what's proven: wealth accumulation, a coop-competitive core, live ops tied to IP, and […]

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Casual game trends in March 2025

Casual game trends in March 2025 ๐Ÿญ. ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—ง๐—ถ๐—บ๐—ฒ๐—ฟ๐˜€ โฑ๏ธ Time-limited levels that add pressure and excitement. โ€ข Faster finish = better rewards โ€ข Players rush โ†’ make mistakes โ†’ use more boosters โ€ข Example: Tile Busters โ€“ Countdown Frenzy๐Ÿฎ. ๐—ข๐—ป๐—ฒ ๐—ผ๐—ฟ ๐—ง๐˜„๐—ผ ๐—ข๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐Ÿ’ฐ A pricing tactic that plays on FOMO. โ€ข Choose 1 pack or 2 for nearly the same price โ€ข Side-by-side comparison makes the โ€œ2โ€ offer shine โ€ข Example: Hidden City, Domino Dreams๐Ÿฏ. ๐—ฉ๐—ผ๐˜๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—•๐—ฒ๐˜€๐˜ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐Ÿ—ณ๏ธ Gamified creativity + community feedback. โ€ข Limited-time design contests โ€ข Players vote using special event currency โ€ข Winners get exclusive rewards โ€ข Example: Project Makeover โ€“ Autumn Inspirations๐Ÿฐ. ๐— ๐—ฒ๐—ฟ๐—ด๐—ฒ-๐Ÿฎ ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—š๐—ผ๐—ฎ๐—น๐˜€ ๐Ÿ”“ Progression now tied to events, not level. โ€ข Merge tasks fill a progress bar โ€ข Unlocks new areas and content โ€ข Example: Gossip Harbor โ€“ Taylorโ€™s […]

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Colors in Ads = Emotions in Action

Colors in Ads = Emotions in Action ๐ŸŽจ Colors arenโ€™t just a design choice, theyโ€™re a psychological trigger.Iโ€™ve been exploring how color impacts performance in ads, based on Player Motivations.๐Ÿ“Š Around ๐Ÿด๐Ÿฑโ€“๐Ÿต๐Ÿฌ% ๐—ผ๐—ณ ๐—ณ๐—ถ๐—ฟ๐˜€๐˜ ๐—ถ๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ are based on color. So what if we mapped Player Motivations to Color Psychology and used that to guide ad design?๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—œ ๐—ฑ๐—ถ๐—ฑ: โ€“ Used ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง to generate a matrix of colors per Motivation. โ€“ Built a Spider chart to map different emotional tones. โ€“ Created color palettes to ๐—”/๐—• ๐˜๐—ฒ๐˜€๐˜ Static Banners.Trigger the right Player Motivation for your Ad and start testing, examples below ๐Ÿ‘‡

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Jason Citron’s Discord Exit

๐—๐—ฎ๐˜€๐—ผ๐—ป ๐—–๐—ถ๐˜๐—ฟ๐—ผ๐—ป'๐˜€ ๐——๐—ถ๐˜€๐—ฐ๐—ผ๐—ฟ๐—ฑ ๐—˜๐˜…๐—ถ๐˜ ๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—ก๐—ฒ๐—ฒ๐—ฑ๐—ฒ๐—ฑ ๐—š๐—ฎ๐—บ๐—ฒ ๐— ๐˜†๐˜๐—ต๐—ผ๐˜€ Discord represented gaming's best chance to be recognized among tech's elite. A recognition that increasingly means political influence rather than only the validation the games industry always seeks. Jason Citron, founder and longtime Discord CEO, is stepping down at a pivotal moment, as the company gears up for an IPO. It's a significant blow to what ought to be gaming's broader ambition: claiming a seat at tech's most influential table, dominated by founder-CEO figures like Zuckerberg (Meta), Chesky (Airbnb), the Collisons (Stripe), and Ek (Spotify). Founder CEOs craft mystical founding narratives, something gaming needs but rarely cultivates. Tech founders have dramatizations like The Social Network, The Playlist (Spotify), or Super Pumped (Uber). Gaming had a chance to elevate its mythos with the unironically named 'Mythic Quest', our version of 'Silicon Valley', […]

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Top 10 Gaming Publishers by Tier-1 West Revenue in Q1 2025

Top 10 Gaming Publishers by Tier-1 West Revenue in Q1 2025 ๐Ÿ‘‘ We couldnโ€™t leave you without a Q1 wrap-up, so today, letโ€™s look at how publishers performed this quarter.Thereโ€™s an indisputable growth leader: Funfly, boosting its quarterly revenue by 223% compared to Q1 2024 (YoY) and 27% compared to Q4 2024 (QoQ) โ€” mostly thanks to Last War: Survival, still climbing toward its peak!Next fast climber is Diandian Interactive, up 58% YoY and 31% QoQ. As you already know, the main driver here is Whiteout Survival โ„๏ธAnother success story is Dream Games, ranked โ„–2 in the top, with quarterly revenue up 39% YoY and 22% QoQ. Royal Match peaked again in March ๐ŸฅณWhile Scopely keeps leading the pack, 23% ahead of the โ„–2, its quarterly revenue dropped 48% YoY and 25% QoQ.Will Monopoly Go! bounce back, or are we […]

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Extraordinary results from Monopoly Go’s Tycoon Racers event

In June 2024, Scopely's Monopoly Go introduced "Tycoon Racers," Team-based event that delivered extraordinary results: a 48.8% revenue increase and a 71% jump in Average Revenue Per Daily Active User, according to Sensor Tower data. This marks the second consecutive year a Monopoly Go event has ranked among the top five monetization events in mobile gaming.What made it work? Building on the success of their 2023 "Baking Partners" event, the team enhanced:โœ… ๐“๐ž๐š๐ฆ ๐๐ฒ๐ง๐š๐ฆ๐ข๐œ๐ฌ - expanding from pairs to teams, creating stronger social obligationsโœ… ๐‚๐จ๐ฆ๐ฉ๐ž๐ญ๐ข๐ญ๐ข๐ฏ๐ž ๐ž๐ฅ๐ž๐ฆ๐ž๐ง๐ญ๐ฌ - introducing real-time competition against other teamsโœ… ๐„๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ ๐œ๐ฒ๐œ๐ฅ๐ž๐ฌ - breaking into shorter tournaments requiring daily participationโœ… ๐‘๐ž๐ฐ๐š๐ซ๐ ๐ฉ๐ฌ๐ฒ๐œ๐ก๐จ๐ฅ๐จ๐ ๐ฒ - implementing choice-based rewards with higher perceived valueโœ… ๐€๐ง๐ญ๐ข๐œ๐ข๐ฉ๐š๐ญ๐ข๐จ๐ง ๐›๐ฎ๐ข๐ฅ๐๐ข๐ง๐  - allowing resource collection before events beginThe evolution from "Baking Partners" to "Tycoon Racers" demonstrates how thoughtful enhancement of social mechanics, competition frameworks, and reward […]

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Top Hybrid Casual Game Publishers

I listed top 10 IAP monetization powered publishers because it actually defines the true hybrid casual strategy. List has been very similar for the past years.I have been describing the Hybrid Casual as:Long termย strategy driven by Live Ops teams;rather than a game sub-genre or a design.Ability to increase IAP revenue is not only a talent:It"s data driven experience over time,And requires hard working live ops teams.While my list shows top publishers,We can absolutely break this down to each game,Which AppMagic made it very loud and clear.

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