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Smart Monetization Approach for Hard Levels in Match-3 Games

🔥 Smart Monetization Approach for Hard Levels in Match-3 Games 🔥The game's brilliantly designed "hard level bundle" system demonstrates how thoughtful player psychology integration can drive both revenue and player satisfaction. The strategy revolves around offering premium bundles at precisely timed moments when players face challenging levels, with offers that include unlimited boosters, lives, and extra moves. What makes this system particularly innovative is its integration with a streak mechanic. The system goes even further with sophisticated player segmentation, offering different bundle variations based on player profiles and behaviors. The addition of ad-watched unlimited boosters shows how the system continues to evolve, creating multiple monetization pathways while maintaining player engagement.

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10 Rules every game designer must follow

10 rules every game designer must follow: 𝟭. 🎁 𝗡𝗲𝘃𝗲𝗿 𝘁𝗮𝗸𝗲 𝗮𝘄𝗮𝘆 𝗲𝗮𝗿𝗻𝗲𝗱 𝗿𝗲𝘄𝗮𝗿𝗱𝘀 ↳ Players hate losing something they worked hard for. • It feels unfair if it’s taken without their input. • Let them give it up only by choice (e.g., selling or swapping). 𝗘𝘅𝗰𝗲𝗽𝘁𝗶𝗼𝗻: During the FTUE, you can give something cool & powerful to hook them and then take it away. Players are fine with this because they didn’t 𝗲𝗮𝗿𝗻 it. 𝟮. 🎯 𝗔𝗹𝘄𝗮𝘆𝘀 𝗽𝗿𝗼𝘃𝗶𝗱𝗲 𝗮 𝗰𝗹𝗲𝗮𝗿 𝗼𝗯𝗷𝗲𝗰𝘁𝗶𝘃𝗲 ↳ Players should always know what to do next. • The path can be hard, but the goal must be obvious. 𝟯. 🏆 𝗠𝗮𝗸𝗲 𝘃𝗶𝗰𝘁𝗼𝗿𝘆 𝗮𝗻𝗱 𝗱𝗲𝗳𝗲𝗮𝘁 𝗰𝗿𝘆𝘀𝘁𝗮𝗹 𝗰𝗹𝗲𝗮𝗿 ↳ Avoid confusing win/lose conditions. • Players need to understand how they can succeed, and why they failed. • Visual cues like progress bars or danger symbols (e.g., red […]

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Coin Master’s Build-Your-Own Offers! 🐷

🎯 Coin Master’s Build-Your-Own Offers! 🐷✨ Check out these two custom offer options in Coin Master, where players can create their own deals by mixing and matching rewards. Whether you’re hunting for spins, coins, or XP, the choice is in your hands. This personalized approach not only enhances player engagement but also creates a feeling of ownership over purchases—smart move, right? 🤔 What do you think about this level of customization in offers? Let me know! 💬

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Match 3D Puzzle Games: A Bright Future for 2025 🧩

Match 3D Puzzle Games: A Bright Future for 2025 🧩🌟 The #Match3D puzzle game segment continues to dominate, showcasing resilience and strong growth in both revenue and downloads. According to AppMagic (Source, titles such as Triple Match 3D by Boombox Games, Match Factory! by Peak, and Match 3D by Lion Studios have established themselves as leaders by combining engaging #puzzlegame mechanics with good-fitting meta-features. These games have not only captivated casual players but also maintained their positions as high-performing titles in #mobilegames markets.Why They’re ThrivingMatch 3D games succeed because they tap into core player motivations—simplicity, relaxation, escapism, and mental stimulation—while layering on exciting advancements:🎯 Dynamic Refreshment: Regular updates with fresh content ensure players stay engaged.🏆 Progression Systems: Unlockable themes, collectibles, and personalized upgrades create a sense of accomplishment.🤝 Community Play: Asynchronous leaderboards and challenges foster a sense of competition and […]

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The 11 Sins of Mobile Marketing: Lessons from Growth Audits

As the mobile game industry matures, many companies struggle to keep up with the latest trends and adapt through innovative strategies. As a solution, mobile growth audits like GamePlan™ have become an increasingly popular method for identifying gaps in businesses’ growth plans and unlocking their maximum scalability potential. GamePlan™ is a 360° growth diagnostic for mobile games. Through it, we analyze your past UA efforts, ASO performance, competitive landscape, tech stack, and monetization strategies. We then use these insights to build a growth strategy and an actionable growth backlog. Read about how GamePlan™ helped Etermax’s Trivia Crack in this case study. In this article, we will present 11 key learnings we’ve gained from conducting over 30 mobile growth audits at AppAgent.  The 11 Sins of Mobile Marketing Wrath: The Absence of an “Integrated” Growth Model  Stagnation: Lacking a Clear UA Creative Testing Methodology  […]

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Daily Bonus Do & Don’ts

Daily Bonus Do's and Don'ts Based on the Playliner research, here’s a quick breakdown of what works and what doesn’t in daily bonus design:--- What doesn’t work: --- • Confusing progress bars • Lack of clarity on the next reward • Poor visualization of player progress • Missing timers • Distracting visuals--- What works: --- • Clear headers that don’t distract. • Progress bars for additional rewards as long-term motivation. • Well-visualized progress, with the next reward clearly indicated. • A big reward on key days (e.g., Day 7) to keep players coming back. • Precise countdown timers for the next reward.

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CookieRun Meets India, Black Desert Exits China, and More

CookieRun India Launches on December 11 The eagerly awaited game, CookieRun India, is set to officially launch its local services on December 11. This game is developed by DEVSISTERS' Studio Kingdom, a subsidiary focused on content development, with Krafton taking charge of local service and marketing efforts. Based on the original CookieRun, which debuted in 2013, CookieRun India is tailored specifically for the Indian gaming market. Krafton has a proven track record in this region, having achieved significant success with Battlegrounds Mobile India. The collaboration with DEVSISTERS aims to leverage this expertise in crafting a unique gaming experience tailored for Indian audiences. DEVSISTERS emphasizes that CookieRun India will introduce greater character depth, collection and growth mechanics, and social competition elements, surpassing the existing casual games in the market. The game will also feature locally inspired content, including original cookies, maps, […]

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Capybara GO Global Launch is a Flop

𝗖𝗮𝗽𝘆𝗯𝗮𝗿𝗮 𝗚𝗢 🚀 $𝟭𝗺𝗶𝗹/𝗱𝗮𝘆 𝗴𝗮𝗺𝗲 & 𝗴𝗿𝗼𝘄𝗶𝗻𝗴, but not as expected after US global launch. 𝗦𝗽𝗼𝗶𝗹𝗲𝗿 𝗮𝗹𝗲𝗿𝘁, 𝗶𝘁𝘀 𝗮 𝗳𝗹𝗼𝗽 𝘀𝗼 𝗳𝗮𝗿. 𝗕𝘂𝘁 𝘄𝗵𝘆?👇 The updated global launch case study is here:📌 Case study📺 Watch on YouTube🦄 Subscribe to the Brutally Honest newsletter: lancaric.substack.com

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Twisted Tangle’s Smart Monetization Choices!

Twisted Tangle’s Smart Monetization Choices! 🔥 Just noticed a clever setup in "Twisted Tangle" by Rollic Games. When you run out of time in a level, they present three distinct offers:1️⃣ Season Pass - Great for long-term players. 2️⃣ Booster Focused - For those looking for an edge in the level. 3️⃣ Lives and Time Focused - Perfect if you're aiming to keep the game going right away!This tailored approach gives players flexibility to choose what fits their play style best, with each option adding +20 seconds to keep you in the game. Cool, right? 🎯

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Monday UGC Trend Alert: Organic Trends for Paid Campaigns

⏰ Monday UGC Trend Alert: Organic Trends for Paid Campaigns Looking to spark creativity in your paid campaigns?Here’s a fresh collection of organic trends that can help you connect with your audience more effectively.From attention-grabbing hooks to playful sketches, these trends are packed with inspiration to make your ads stand out.1️⃣ Expertly Edited Thumb-StoppersCreate visually compelling hooks that immediately draw viewers in.These expertly edited thumb-stoppers ensure your content gets noticed within seconds. • Example 1: TikTok (https://lnkd.in/gugB9_58) • Example 2: Instagram (https://lnkd.in/g2nT7-zz)2️⃣ Couple Sketches with Relatable Hooks (#sketch #couple)Humorous or relatable couple scenarios are perfect for building a connection with your audience.These sketches make viewers feel understood and engaged. • Example 1: Instagram (https://lnkd.in/g8FhuTYk) • Example 2: Instagram (https://lnkd.in/gu7_82mN)3️⃣ Interactive Personality and Phobia Tests (#hook)Encourage participation by creating content like interactive tests.These formats are great for engaging users and driving […]

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Mobile Gaming Today: 37

Hej Fam 🕺 What’s up? ¯\_(ツ)_/¯ I’m enjoying playing with AI a lot these days 🐿️ Feels so weird that we can create literally any persona there. Therapist, Language Teacher, Consultant, whatnot… 🌚 THE END IS NEAR! 😶‍🌫️ Before the digest, there’s one thing: Australia passes Social Media Ban for Children under 16, wdyt? Sounds like impossible. Mobile Marketing » Playable Ads Ultimate Guide: Kick a$$ Creatives in UA   Data Series: Say Games Dark War Survival: $300K a Day AEM, SKAN & Data in General Analysis of Top 15 Mobile Mid-core Games Colorwood & Playdoku: Ad Revenue Powerhouses How to analyze mobile trends in just a few minutes? My 2024 Kwalee Analysis points out growth. Rollic: Hybrid-Casual with 2000%+ on ARPU UGC: Organic Trends for Paid Campaigns Increase eCPM with User Permissions Industry Highlights » Musk + Gaming = […]

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Top Casual Mobile Publishers over 3 years.

I listed Top Casual Mobile Publishers over 3 years.You can see major shifts if you look closer! Scopely's social casino domination with Monopoly,Royal Match surpassing $3B in Revenue,Baby Panda series dominating in China,Miniclip keeping a steady route on UA,Playrix scaling more than one games,Match-3D getting in to the frame,Match-3's never ending journey,...and many more...Check out expanded lists and insights at AppMagicIts just the beginning of a week and December.2025 around the corner,Listen to a nice Christmas Song, sit back and relax.

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