R&D Framework for Game Prototyping
After developing over 100 game prototypes, I found that having a flexible yet clear workflow can significantly simplify the R&D process.Below is the framework I often use when starting work on new projects: I. Pre-Production (2-4 weeks) 1. Idea Generation:▶ Market analysis, gathering references;▶ Brainstorming to pick the most promising ideas2. Greybox Prototyping:▶ Focus on a single core feature;▶ Find the fun factor3. Conceptualization:▶ Preparing the GDD, user flow, and key shots;▶ Selecting the right tools and creating a roadmap II. Production (4-9 weeks) 4. Features Development:▶ Concentrate on key gameplay mechanics and speed in development;▶ Minimal meta or progression5. Content Creation:▶ Craft key art, and fun levels, and use ready-made assets;▶ Secondary art, vfx, sounds, etc. can be draft6. Minimum Viable Product:▶ Ensure the game offers 20-40 minutes of engaging gameplay with a distinctive style and polished game feel▶ […]