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Keep Players Happy With Rewards

โ€”a common game dev mantra.It makes sense,but have you ever wondered why?***There's a scientific theory behind it:Reinforcement Theory. *** In simple terms,it means that the likelihood of a behavior being repeated in the future depends on the consequences that follow it.1) ๐—ฃ๐—ผ๐˜€๐—ถ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฅ๐—ฒ๐—ถ๐—ป๐—ณ๐—ผ๐—ฟ๐—ฐ๐—ฒ๐—บ๐—ฒ๐—ป๐˜: In games, positive reinforcement happens when players receive rewards after completing an action. This motivates them to repeat that action.โ†ณ For example, giving a reward when a player finishes a level motivates them to complete the next one. Or, in a slot game, hitting a mega win pushes the player to keep searching for the next mega win.*2) ๐—ก๐—ฒ๐—ด๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฅ๐—ฒ๐—ถ๐—ป๐—ณ๐—ผ๐—ฟ๐—ฐ๐—ฒ๐—บ๐—ฒ๐—ป๐˜: This increases the likelihood of a behavior being repeated by removing an unpleasant situation. In other words, something the player doesn't like goes away after they perform a certain action, encouraging them to repeat it.โ†ณ Remember the […]

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10 Ways Players Spot Bad Games

10 signs players spot a disappointing game. (Add your ๐Ÿšฉ red flag if I missed any)โ€ข Graphics over Gameplayโ€ข Something-Killerโ€ข Future Promisesโ€ข Buggy Launchโ€ข Radio Silenceโ€ข No Reviewsโ€ข Pay-to-Winโ€ข Asset Flipsโ€ข Price Dropโ€ข No BuzzAnything that makes a player not care โ†ณ ๐™ž๐™จ ๐™– ๐™—๐™–๐™™ ๐™จ๐™ž๐™œ๐™ฃ.Games excel when players care about detailsIt shouldnโ€™t be there if players don't care.

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All Players Are Paying With Different Payment Methods

๐˜—๐˜ข๐˜บ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ด ๐˜ฐ๐˜ง ๐˜ฏ๐˜ฐ๐˜ฏ-๐˜ฑ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด: โœ… ๐“๐ข๐ฆ๐ž They pay with their time, creating the core part of your game's audience.โœ… ๐ˆ๐ง-๐ ๐š๐ฆ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐œ๐ซ๐ž๐š๐ญ๐ข๐จ๐ง: Directly, as in Minecraft, or indirectly by joining teams, players participate in cooperative battles, collaborate with others, demonstrate their skill level through combat or build defensive structures, etc.โœ… ๐Ž๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ Players might not pay directly but will bring organic traffic by telling their friends and acquaintances about your game.โœ…๐’๐จ๐Ÿ๐ญ ๐š๐ง๐ ๐ฉ๐ซ๐ž๐ฆ๐ข๐ฎ๐ฆ ๐œ๐ฎ๐ซ๐ซ๐ž๐ง๐œ๐ฒ Non-paying players are engaged in the game and completing events to gather as much in-game currency as possible and spend it on heroes or Battle Passes. They are already paying you.โœ… ๐–๐š๐ญ๐œ๐ก๐ข๐ง๐  ๐š๐๐ฌ. ๐˜—๐˜ข๐˜บ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ด ๐˜ง๐˜ฐ๐˜ณ ๐˜ฑ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด: โœ… ๐ƒ๐ข๐ซ๐ž๐œ๐ญ ๐๐ฎ๐ซ๐œ๐ก๐š๐ฌ๐žโœ… ๐Ž๐Ÿ๐Ÿ๐ž๐ซ๐ฌโœ… ๐ˆ๐ง๐ฏ๐ž๐ฌ๐ญ๐ฆ๐ž๐ง๐ญ (Subscription, Seasonal Pass, etc.To ensure your events generate real income, you must identify the most effective triggers and call-to-actions for all payment […]

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