Game Development is complicated
Did anyone else get kinda blown away at first but how much more complicated gamedev is than you might imagine?
Did anyone else get kinda blown away at first but how much more complicated gamedev is than you might imagine?
Willem's Week of GameDev Resources: Day 4! Today I'm sharing a cover letter template! Struggling to write the perfect cover letter? We got you! ➡ Get it hereI'm at Burning Man this week and completely out of contact! To continue to spread the love, I have scheduled a single, highly valuable Game Development or Careers resource to be posted every day on my behalf.
People overcomplicate game development.Listen, if you are a new studio:Avoid:- Making a game on a niche genre- Monetization first strategy- Disregarding user acquisition and marketing- Rushing the whole processInstead:- Start spending more time on research- Rely on data for your design process- Prioritize communication between departments- Don’t skip a phase (yes, especially QA)- Understand it takes time to ship a good gameFocus on these for your early titles.Build from there.PS: Time-Money-Number of games varies depending on which platform you are making a game.
This one's a goodie. Here is a list of excellent game dev portfolios to learn from! ➡ high-quality PDF with clickable linksI'm at Burning Man this week and completely out of contact! To continue to spread the love, I have scheduled a single, highly valuable Game Development or Careers resource to be posted every day on my behalf.
This is especially true when you're on a convention floor or otherwise have a deadline.
I will admit... this is one of the perks I enjoy about being a game dev
Thanks to all community members for their valuable feedback on the previous version of this list, which helped create the improved 2.0 version:
Please login or subscribe to continue.
No account? Register | Lost password
✖Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.
✖