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Brawl Stars: Monthly Revenue Increased By 500%

Brawl Stars' monthly revenue increased by 500%. From $9M to $57M. How did they achieve this in one year? Here are the key updates that made a massive impact:1. Goal Setting and Engagement Mechanics • Double Starr Drops• Brawl Together• Trophy League2. Awesome Battle Passes • Packed with cool rewards and collabs3. Diversified Gameplay with new PVP and PVE events: • Wipeout 5v5• Trophy Escape• Knockout 5v5 Data Source: AppMagic

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Battle Passes Deconstruction

In case you haven’t noticed, Deconstructor of Fun just published a deep analysis on Battle Passes written by yours truly. It tackles the design decisions and balance on each component, and presents some ideas on why they work and where they will go next. You can check out the full article on the DoF blog: [LINK]And the article came together with an exclusive podcast episode: [LINK] An Introduction to Passes Battle Passes were first introduced in Valve’s Dota 2 and Team Fortress 2 and later popularized by Fortnite (which still today holds one of the most advanced and constantly improving designs). But they’ve long since stopped being exclusive to mid-core, cosmetic-driven games and nowadays are present in a constantly growing amount of genres and games. The fact that Battle Passes have been successful with audiences so alien to each other like MOBAs and Match-3 Puzzle fans shows how versatile its design can be. Passes […]

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