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Steam vs Mobile Gaming Revenue

Anton Slashcev

Steam vs Mobile Revenue

I used AppMagic‘s new Steam analytics tool to compare top games revenue in September 2025.

Both platforms delivered massive hits, but the top earners tell two very different stories.

Hereโ€™s how the revenue race looked:

๐—ฆ๐˜๐—ฒ๐—ฎ๐—บโ€™๐˜€ ๐˜๐—ผ๐—ฝ ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€:
โ€ข Counter-Strike 2 โ€“ $133M
โ€ข Borderlands 4 โ€“ $126M
โ€ข Hollow Knight: Silksong โ€“ $66M
โ€ข EA Sports FC 26 โ€“ $41M
โ€ข Dying Light: The Beast โ€“ $39M

๐— ๐—ผ๐—ฏ๐—ถ๐—น๐—ฒโ€™๐˜€ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ต๐—ผ๐˜‚๐˜€๐—ฒ๐˜€:
โ€ข Roblox โ€“ $122M
โ€ข Last War: Survival โ€“ $117M
โ€ข Honor of Kings โ€“ $115M
โ€ข Whiteout Survival โ€“ $109M
โ€ข Royal Match โ€“ $106M

Notice something?

Mobileโ€™s top 5 all cleared $100M – a sign of how dominant mobile has become in global spending.

Meanwhile, Steamโ€™s revenue is more hit-driven, led by massive AAA and indie breakthroughs

But hereโ€™s the key takeaway:
โ€ข Steam still commands loyalty from core gamers.
โ€ข Mobile continues to win the scale and monetization game.

Two ecosystems.
Two strategies.
Both thriving in 2025.

If you had $10M to invest in one ecosystem next year, would you go Steam or Mobile?

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