Steam vs Mobile Revenue
I used AppMagic‘s new Steam analytics tool to compare top games revenue in September 2025.
Both platforms delivered massive hits, but the top earners tell two very different stories.
Hereโs how the revenue race looked:
๐ฆ๐๐ฒ๐ฎ๐บโ๐ ๐๐ผ๐ฝ ๐ฝ๐ฒ๐ฟ๐ณ๐ผ๐ฟ๐บ๐ฒ๐ฟ๐:
โข Counter-Strike 2 โ $133M
โข Borderlands 4 โ $126M
โข Hollow Knight: Silksong โ $66M
โข EA Sports FC 26 โ $41M
โข Dying Light: The Beast โ $39M
๐ ๐ผ๐ฏ๐ถ๐น๐ฒโ๐ ๐ฝ๐ผ๐๐ฒ๐ฟ๐ต๐ผ๐๐๐ฒ๐:
โข Roblox โ $122M
โข Last War: Survival โ $117M
โข Honor of Kings โ $115M
โข Whiteout Survival โ $109M
โข Royal Match โ $106M
Notice something?
Mobileโs top 5 all cleared $100M – a sign of how dominant mobile has become in global spending.
Meanwhile, Steamโs revenue is more hit-driven, led by massive AAA and indie breakthroughs
But hereโs the key takeaway:
โข Steam still commands loyalty from core gamers.
โข Mobile continues to win the scale and monetization game.
Two ecosystems.
Two strategies.
Both thriving in 2025.
If you had $10M to invest in one ecosystem next year, would you go Steam or Mobile?