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Spotted in Gossip Harbor by Microfun

The Restaurant Goals feature turns weekly tasks into a mini progression loop.
Players complete goals like earning coins or finishing orders to collect stars, which unlock milestone chests and a grand prize at the end of the week.

Why I like this design 👇
✅ Combines short-term goals (daily tasks) with long-term motivation (weekly chest)
✅ Adds stakes — players can lose a star if they don’t complete enough goals
✅ Encourages consistent engagement across the week

My guess? This might be an A/B test to see if adding an extra chest reward helps push more players to complete daily missions — especially since these tasks are quite time-consuming. It may help a bit, but the overall difficulty still feels high.

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