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New Games 2025 H1 Analysis

Anton Slashcev

I analyzed 26,191 new mobile games launched in H1 2025.

Based on AppMagic data, here is how they performed:

๐—ž๐—ฒ๐˜† ๐˜€๐˜๐—ฎ๐˜๐˜€
โ€ข 26 191 new titles (up +50% !)
โ€ข $1.09B IAP โ€” just 3.5 % of total game revenue
โ€ข 2.18 B downloads โ€” 7.1 % of all installs

๐—ฅ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ ๐—ฑ๐—ถ๐˜€๐˜๐—ฟ๐—ถ๐—ฏ๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐Ÿค‘
โ€ข 0.5% of games cleared $1.1 M+
โ€ข 83% earned $0
โ€ข The odds remain brutal

๐—ง๐—ผ๐—ฝ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ๐˜€ ๐—ฏ๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ (โ‰ฅ $๐Ÿญ๐Ÿฌ๐Ÿฌ๐—ž / ๐—บ๐—ผ๐—ป๐˜๐—ต)
1. RPG โ€” $850M | 6.5% hit rate

2. Strategy โ€” $634M | 2.9%

3. Sports โ€” $50M | 2.8 %

๐——๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€ ๐Ÿ”Ž
โ€ข 0.2% of games broke 5M+ installs
โ€ข 70% never hit even 10K downloads

๐—ง๐—ผ๐—ฝ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ๐˜€ ๐—ฏ๐˜† ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐˜€ (โ‰ฅ ๐Ÿญ๐Ÿฌ๐Ÿฌ ๐—ž ๐—ถ๐—ป๐˜€๐˜๐—ฎ๐—น๐—น๐˜€ / ๐—บ๐—ผ๐—ป๐˜๐—ต)
1. Action โ€” 310M installs | 8.3% hit rate

2. Simulation โ€” 777 M | 5.8%

3. Puzzle โ€” 858 M | 2.2%

๐—ง๐—ฎ๐—ธ๐—ฒ๐—ฎ๐˜„๐—ฎ๐˜†
Supply keeps soaring; breakout wins remain scarce.
More games being released = competition is higher than ever.

Nail retention, niche fit, and monetization early, or join the 83 % that make nothing.

Which genre will steal the spotlight next year?

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