I analyzed 26,191 new mobile games launched in H1 2025.
Based on AppMagic data, here is how they performed: ๐๐ฒ๐ ๐๐๐ฎ๐๐ โข 26 191 new titles (up +50% !) โข $1.09B IAP โ just 3.5 % of total game revenue โข 2.18 B downloads โ 7.1 % of all installs ๐ฅ๐ฒ๐๐ฒ๐ป๐๐ฒ ๐ฑ๐ถ๐๐๐ฟ๐ถ๐ฏ๐๐๐ถ๐ผ๐ป ๐ค โข 0.5% of games cleared $1.1 M+ โข 83% earned $0 โข The odds remain brutal ๐ง๐ผ๐ฝ ๐ด๐ฒ๐ป๐ฟ๐ฒ๐ ๐ฏ๐ ๐ฟ๐ฒ๐๐ฒ๐ป๐๐ฒ (โฅ $๐ญ๐ฌ๐ฌ๐ / ๐บ๐ผ๐ป๐๐ต) 1. RPG โ $850M | 6.5% hit rate 2. Strategy โ $634M | 2.9% 3. Sports โ $50M | 2.8 % ๐๐ผ๐๐ป๐น๐ผ๐ฎ๐ฑ ๐ถ๐ป๐๐ถ๐ด๐ต๐๐ ๐ โข 0.2% of games broke 5M+ installs โข 70% never hit even 10K downloads ๐ง๐ผ๐ฝ ๐ด๐ฒ๐ป๐ฟ๐ฒ๐ ๐ฏ๐ ๐ฑ๐ผ๐๐ป๐น๐ผ๐ฎ๐ฑ๐ (โฅ ๐ญ๐ฌ๐ฌ ๐ ๐ถ๐ป๐๐๐ฎ๐น๐น๐ / ๐บ๐ผ๐ป๐๐ต) 1. Action โ 310M installs | 8.3% hit rate 2. Simulation โ 777 M | 5.8% 3. Puzzle โ 858 M | 2.2% ๐ง๐ฎ๐ธ๐ฒ๐ฎ๐๐ฎ๐ Supply keeps soaring; breakout wins remain scarce. More games being released = competition is higher than ever. Nail retention, niche fit, and monetization early, or join the 83 % that make nothing. Which genre will steal the spotlight next year?