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How to design Clans

Anton Slashcev

How to design Clans

If you’re building a casual or midcore game, adding clans (aka teams, guilds, or clubs) is a game-changer.

But the real magic?

Keeping it simple, social, and rewarding.

๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—ด๐—ฟ๐—ฒ๐—ฎ๐˜ ๐—ฐ๐—น๐—ฎ๐—ป ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ถ๐—ป ๐—ฐ๐—ผ๐—บ๐—บ๐—ผ๐—ป:

โ€ข Easy to join: Discovery, invites, low friction
โ€ข Easy to use: Chat, help requests, clear roles
โ€ข Easy to stick with: Shared goals, rewards, and a positive vibe

๐—ฆ๐—ผ ๐˜„๐—ต๐˜† ๐˜€๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐˜†๐—ผ๐˜‚ ๐—ฎ๐—ฑ๐—ฑ ๐—ฐ๐—น๐—ฎ๐—ป๐˜€ ๐—ฎ๐˜ ๐—ฎ๐—น๐—น?

โ€ข Boost player retention
โ€ข Drive social interaction
โ€ข Encourage cooperation
โ€ข Unlock monetization options (cosmetics, boosts)

๐—ช๐—ต๐—ฎ๐˜ ๐˜€๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—น๐—ฎ๐—ป ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ ๐—ถ๐—ป๐—ฐ๐—น๐˜‚๐—ฑ๐—ฒ?

๐—๐—ผ๐—ถ๐—ป๐—ถ๐—ป๐—ด & ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐Ÿ› ๏ธ
โ€ข Search, invites, and recommendations
โ€ข Optional entry rules (like level or invite-only)
โ€ข Fun naming and clan badges

๐—ฆ๐—ต๐—ฎ๐—ฟ๐—ฒ๐—ฑ ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ถ๐˜๐—ถ๐—ฒ๐˜€ ๐ŸŽฏ
โ€ข Team tasks and events
โ€ข Request and gifting systems (like extra lives)
โ€ข Friendly competitions via leaderboards

๐— ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ๐˜€๐—ต๐—ถ๐—ฝ & ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐Ÿ‘ฅ
โ€ข Clear roles (Leader, Member, maybe Co-Leader)
โ€ข Visible member activity
โ€ข Clan chat and announcements

๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐ŸŽ
โ€ข Bonus lives or resources
โ€ข Group milestone prizes
โ€ข Individual rewards for contribution

๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€? ๐—ž๐—ฒ๐—ฒ๐—ฝ ๐—ถ๐˜:

โ€ข Simple: No complex hierarchy
โ€ข Optional: No grind or daily chores
โ€ข Friendly: Helping others should feel good
โ€ข Accessible: Easy in, easy out

๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ ๐˜„๐—ฒ๐—น๐—น:
โ€ข Match-3 games (Gardenscapes): Share lives, beat team goals
โ€ข Merge games (Merge Dragons!): Join dens, play in clan events
โ€ข Word games (Wordscapes): Compete in weekly team tournaments

๐—ž๐—ฒ๐˜† ๐˜๐—ฎ๐—ธ๐—ฒ๐—ฎ๐˜„๐—ฎ๐˜†:

You donโ€™t need complexity to create community.

Keep it light, social, and rewardingโ€”and your players will come back for more.

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