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SwiftSync Pro: Revolutionizing Connectivity in Your Smartphone Experience

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Enumerating Deceptive F2P Design Patterns.

Fun 2025 academic paper I stumbled across: enumerating 'deceptive F2P design patterns.' ๐Ÿ•ต๏ธโ€โ™‚๏ธ "Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a gameโ€™s transition to F2P and its impacts on players. Our analysis focuses on game mechanics and a Reddit analysis of the Overwatch (OW) series after it transitioned to an F2P model. Our study identifies nine game mechanics that use deceptive design patterns." - Hilda Haden et al"Deceptive designs are user interface design practices that trick users into doing things to benefit businesses. When used in games, such designs can cause negative player experiences, such as distorting their sense of time, swaying how much money they spend playing the game, and influencing their behaviour through psychological and emotional manipulation."

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Carnival Tycoon: The $5M/Month โ€œIdle Gameโ€ Social Casino Trojan Horse

Idle game making $5 MIL/month! ๐Ÿ’ธWell, not exactly an idle game. Carnival Tycoon: The Social Casino Trojan Horse Copying Its Way to the Top ๐Ÿ‘‡ In our latest episode, we break down Carnival Tycoon, the game that starts as a cute idle builder and morphs into a full social casino: spin by spin, upgrade by upgrade. Hereโ€™s the truth:Every mechanic, from slot spins to collectible cards, is ripped straight from Coin Master and Monopoly Go5 million a month in revenue, top five by size, but nowhere near the stingy, genius LiveOps of the market leadersThe creatives? Gross, shit, all the trends, flip the numbers, โ€œborrowโ€ the hooks, call it AI if you must. It's all there! Store visuals? Only idle, top UA creatives, no social casino at all. Idle features hook the casuals, but the real money comes from the […]

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$2B Later, Umamusume Pretty Derby Launches Globally!

After more than 4 years and nearly $2 Billion in revenue Umamusume Pretty Derby is finally launching in the west on this week's Thursday (26th) ๐Ÿ˜ ๐ŸŽ . It has one of the most unique Rogue lite core gameplays out there, where you have to strategize which training activities you will spend your energy between the races of your horse girl and then you just watch the races ๐Ÿ‡, which makes the core fully automated. When the season ends you start with another racer, retaining some bonuses of your previous run. It has been already picked up once by Small Giant Games in the west, with the name of Charge Champions, but was killed in soft launch.Of course because its a gacha game, the game was doing massive revenue during its launch in 2021, having a baseline of $2,5 Mil. […]

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The puzzle market might be a red ocean, but itโ€™s far from exhausted.

The puzzle market might be a red ocean, but itโ€™s far from exhausted. Yes, competition is fierce. But there are still plenty of underused mechanics waiting to be explored. And both veterans and new entrants are quietly proving it. One moment that reshaped my player experience: Toy Blastโ€™s update to the TNT + Rocket combo about a year ago (that you can see in the GIF below). The change, which is unlocked through a win streak, felt like a breath of fresh air. And Iโ€™ve been on the lookout for similar implementations ever since.Match Villains, which I talked about recently, has been the most significant standout lately along these lines. The way they designed Snitch, their version of Propeller, is a great example of puzzle innovation. Propeller is already a unique booster with its target-finding mechanic, but theyโ€™ve expanded on […]

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Kingshot launched just a few months ago, already 30M$ a month!

Kingshot launched just a few months ago. Itโ€™s already earning more than $30M every month ๐Ÿค‘๐Ÿญ. ๐—ฆ๐˜๐—ฟ๐—ฎ๐—ถ๐—ด๐—ต๐˜ ๐—ถ๐—ป๐˜๐—ผ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โš”๏ธ โ€ข First battle starts in seconds โ€ข No long or boring tutorials๐Ÿฎ. ๐—ฆ๐—ป๐—ฎ๐—ฝ๐—ฝ๐˜†, ๐—ฝ๐—ฟ๐—ฒ๐—บ๐—ถ๐˜‚๐—บ ๐˜€๐˜๐—ผ๐—ฟ๐˜† ๐ŸŽฌ โ€ข Polished cut-scenes and quick dialogue โ€ข Light humor keeps the pace brisk๐Ÿฏ. ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐˜€๐—ฒ๐—ป๐˜€๐—ฒ ๐—ผ๐—ณ ๐—ฐ๐—ผ๐—ป๐˜๐—ฟ๐—ผ๐—น ๐Ÿ•น๏ธ โ€ข Players pick each upgrade, unit, and kingdom decision โ€ข Choices feel meaningful even if outcomes stay safe๐Ÿฐ. ๐—š๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ผ๐˜‚๐˜€ ๐—ณ๐—ถ๐—ฟ๐˜€๐˜-๐—ต๐—ผ๐˜‚๐—ฟ ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜† ๐Ÿ’ฐ โ€ข Rewards drop often, resources never feel scarce โ€ข Progression is fast and satisfying๐Ÿฑ. ๐—ง๐—ถ๐—บ๐—ฒ-๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐˜‚๐—ฟ๐—ฒ๐—ฑ ๐—บ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ โฑ๏ธ โ€ข 10-20 min quest timers create urgency โ€ข One mission flows straight into the next๐Ÿฒ. ๐—–๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—น๐—ผ๐—ผ๐—ธ, ๐—ฑ๐—ฒ๐—ฒ๐—ฝ ๐—ฐ๐—ผ๐—ฟ๐—ฒ ๐ŸŽจ โ€ข Friendly art and uncluttered UI welcome newcomers โ€ข True 4X depth unlocks step by step๐Ÿณ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜† ๐Ÿ”„ โ€ข Learn one feature, unlock another โ€ข […]

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