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Fun 2025 academic paper I stumbled across: enumerating 'deceptive F2P design patterns.' ๐ต๏ธโโ๏ธ "Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a gameโs transition to F2P and its impacts on players. Our analysis focuses on game mechanics and a Reddit analysis of the Overwatch (OW) series after it transitioned to an F2P model. Our study identifies nine game mechanics that use deceptive design patterns." - Hilda Haden et al"Deceptive designs are user interface design practices that trick users into doing things to benefit businesses. When used in games, such designs can cause negative player experiences, such as distorting their sense of time, swaying how much money they spend playing the game, and influencing their behaviour through psychological and emotional manipulation."
Matthew Emery June 23
Idle game making $5 MIL/month! ๐ธWell, not exactly an idle game. Carnival Tycoon: The Social Casino Trojan Horse Copying Its Way to the Top ๐ In our latest episode, we break down Carnival Tycoon, the game that starts as a cute idle builder and morphs into a full social casino: spin by spin, upgrade by upgrade. Hereโs the truth:Every mechanic, from slot spins to collectible cards, is ripped straight from Coin Master and Monopoly Go5 million a month in revenue, top five by size, but nowhere near the stingy, genius LiveOps of the market leadersThe creatives? Gross, shit, all the trends, flip the numbers, โborrowโ the hooks, call it AI if you must. It's all there! Store visuals? Only idle, top UA creatives, no social casino at all. Idle features hook the casuals, but the real money comes from the […]
Matej Lancaric June 23
After more than 4 years and nearly $2 Billion in revenue Umamusume Pretty Derby is finally launching in the west on this week's Thursday (26th) ๐ ๐ . It has one of the most unique Rogue lite core gameplays out there, where you have to strategize which training activities you will spend your energy between the races of your horse girl and then you just watch the races ๐, which makes the core fully automated. When the season ends you start with another racer, retaining some bonuses of your previous run. It has been already picked up once by Small Giant Games in the west, with the name of Charge Champions, but was killed in soft launch.Of course because its a gacha game, the game was doing massive revenue during its launch in 2021, having a baseline of $2,5 Mil. […]
Jakub Remiar June 23
The puzzle market might be a red ocean, but itโs far from exhausted. Yes, competition is fierce. But there are still plenty of underused mechanics waiting to be explored. And both veterans and new entrants are quietly proving it. One moment that reshaped my player experience: Toy Blastโs update to the TNT + Rocket combo about a year ago (that you can see in the GIF below). The change, which is unlocked through a win streak, felt like a breath of fresh air. And Iโve been on the lookout for similar implementations ever since.Match Villains, which I talked about recently, has been the most significant standout lately along these lines. The way they designed Snitch, their version of Propeller, is a great example of puzzle innovation. Propeller is already a unique booster with its target-finding mechanic, but theyโve expanded on […]
Ahmetcan Demirel June 23
Kingshot launched just a few months ago. Itโs already earning more than $30M every month ๐ค๐ญ. ๐ฆ๐๐ฟ๐ฎ๐ถ๐ด๐ต๐ ๐ถ๐ป๐๐ผ ๐ด๐ฎ๐บ๐ฒ๐ฝ๐น๐ฎ๐ โ๏ธ โข First battle starts in seconds โข No long or boring tutorials๐ฎ. ๐ฆ๐ป๐ฎ๐ฝ๐ฝ๐, ๐ฝ๐ฟ๐ฒ๐บ๐ถ๐๐บ ๐๐๐ผ๐ฟ๐ ๐ฌ โข Polished cut-scenes and quick dialogue โข Light humor keeps the pace brisk๐ฏ. ๐๐ฎ๐ฟ๐น๐ ๐๐ฒ๐ป๐๐ฒ ๐ผ๐ณ ๐ฐ๐ผ๐ป๐๐ฟ๐ผ๐น ๐น๏ธ โข Players pick each upgrade, unit, and kingdom decision โข Choices feel meaningful even if outcomes stay safe๐ฐ. ๐๐ฒ๐ป๐ฒ๐ฟ๐ผ๐๐ ๐ณ๐ถ๐ฟ๐๐-๐ต๐ผ๐๐ฟ ๐ฒ๐ฐ๐ผ๐ป๐ผ๐บ๐ ๐ฐ โข Rewards drop often, resources never feel scarce โข Progression is fast and satisfying๐ฑ. ๐ง๐ถ๐บ๐ฒ-๐ฝ๐ฟ๐ฒ๐๐๐๐ฟ๐ฒ๐ฑ ๐บ๐ถ๐๐๐ถ๐ผ๐ป๐ โฑ๏ธ โข 10-20 min quest timers create urgency โข One mission flows straight into the next๐ฒ. ๐๐ฎ๐๐๐ฎ๐น ๐น๐ผ๐ผ๐ธ, ๐ฑ๐ฒ๐ฒ๐ฝ ๐ฐ๐ผ๐ฟ๐ฒ ๐จ โข Friendly art and uncluttered UI welcome newcomers โข True 4X depth unlocks step by step๐ณ. ๐๐ผ๐ป๐๐๐ฎ๐ป๐ ๐บ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ ๐๐ฎ๐ฟ๐ถ๐ฒ๐๐ ๐ โข Learn one feature, unlock another โข […]
Anton Slashcev June 23
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