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Season Pass can drive both engagement and monetization if done right. Based on Playliner research, here’s what works (and what doesn’t) when designing a Season Pass UI:❌ 𝗪𝗵𝗮𝘁 𝘁𝗼 𝗮𝘃𝗼𝗶𝗱:• Unclear reward rules and mismatched item sizes = visual mess• Currency for premium pass purchase isn’t labeled clearly• Elements are cut off, players need to scroll to see key info• Main event window overlays core game UI (clutter alert)• Huge banners distract instead of inform• Similar buttons serve different functions (confusing!)✅ 𝗪𝗵𝗮𝘁 𝘁𝗼 𝗱𝗼 𝗶𝗻𝘀𝘁𝗲𝗮𝗱:• Visibly separate free and paid rewards• Two buttons → same goal: purchase window (without distraction)• Use icon variety to signal event structure and pass benefits• Highlight goals with a special frame—sets expectations• Display event in full window to avoid background clutterThe best Season Passes balance:→ Clarity→ Motivation→ Minimal distractionsDesign with purpose.Reward with intention.Your players will […]
Anton Slashcev April 28
Most “news” tabs in social casino games are forgettable. But in Dice Dreams, collecting a gift from a friend doesn’t just give you a few spins—it gives you event currency.That tiny change turns a routine action into motivation to jump into a live-op. Smart way to boost engagement through design.Love seeing small UX wins like this.
Michael Kopelovich April 28
Two troubling signs for Gaming. First, Danielle Tran from Konvoy reports that AI accounts for only 10% of gaming investments, compared with 71% across all venture activity. Do VCs believe AI will transform every industry except gaming? AI is a growth mechanic, and the idea that gaming won’t benefit as much is a tough pill to swallow. But it’s not necessarily wrong, as our relationship to entertainment rather than tech may limit AI’s relative effectiveness in optimizing the supply chain. Second, the game from famed AI match‑3 studio Cosmic Lounge is in soft launch, getting another update this week, after its late December launch and first appearance. Pets & Puzzles looks like a standard match‑3, albeit with a super‑cute Nintendogs‑style meta. This is the first public AI gaming bet stepping up to the plate, and it looks like they’ll have […]
Phillip Black April 28
The gaming industry has long embraced the idea that games don't just compete with each other, but they compete with all forms of entertainment. But we may be crossing into an even more complex era. Entertainment is no longer just competition; it’s becoming collaboration. The success of the Minecraft movie, with its impressive box office debut and a viral TikTok trend of its own, is the latest proof that entertainment formats are increasingly blending. Just like how that single standout moment in the movie became more iconic than the movie itself, what we remember most about our favorite shows or films often isn’t the overarching plot. It’s the specific elements that resonated with us. For some, it’s a particular character. And not even always the lead one. Fandoms are often built around supporting roles that strike a chord with audiences; […]
Ahmetcan Demirel April 28
» 999 Jobs in Mobile Gaming 🤟🏻 👉🏻 Data from Gamigion.com/jobs Dev 💻 Art 🎨 Product 📱 Marketing 🎯 Business 💰 Data 📈 QA ⚒️ 💻 Dev IT Systems & Platform Engineer Scopely 🇪🇸 🇲🇽 Senior/Software Engineer Scopely 🇪🇸 Tech Team Lead Scopely 🇨🇳 Senior Analytics Engineer Scopely 🇪🇸 Unity Client Engineer - Scopely 🇪🇸 Senior Client Engineer - Star Trek Fleet Command Scopely 🇪🇸 🇮🇪 🇬🇧 🇵🇹 Senior Analytic Engineer Scopely 🇲🇽 Senior Game Programmer, Brawl Stars Supercell 🇫🇮 Senior Game Tech Programmer Supercell 🇫🇮 Software Engineer 2 Zynga 🇮🇳 Engineering Manager - GOTL Zynga 🇨🇦 C# Client Developer Playtika 🇵🇱 Technical Account Manager Playtika 🇵🇱 Technical Support Engineer (Tier 3) Moon Active 🇮🇱 Site Reliability Engineer Moon Active 🇵🇱 Software Engineer Dream Games 🇹🇷 Game Developer Dream Games 🇹🇷 Senior Software Engineer Dream Games 🇹🇷 SecOps Engineer Dream […]
Gamigion April 26
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