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Project R.I.S.E. by Supercell had its 3rd Alpha test last weekend and we couldn't miss it ๐. This time also on Android, the dev team finally showed us some Metagame features and iterated a lot on the previous feature set. Get the latest update on this cooperative roguelite ARPG โ๏ธ here: Tower upgrades ๐ผ were introduced, which are powering the feature unlock progression. You still get pass points for chests, but recycling the perks points (basically discarding skills during your run) gives you a permanent upgrade to your account through these. These include stuff such as more consumable slots for revives, more perk rerolls, feature unlocks etc. Another Metagame feature added is Tower Forge ๐จ (bottom Image). This basically unlocks the skill pool of core gameplay skills on semi-random pacing as you sink soft currency into it and a random […]
Jakub Remiar January 23
Hey, FAM! Whatโs up? ๐ฅ Drink talk I'm on my way to the Maldives for the annual retreat. It canโt be called a vacation when Katarina is running around, but I'm still going to enjoy it. Hope PGC is cold and dark.. Jokes aside, have fun. See you next year! ๐ฆฉTip of the week Expanding your UA efforts across multiple channels is essential for comprehensively understanding your game's KPIs. Especially when you are early in development, while this approach may require a higher budget, it provides valuable data for benchmarking and optimization. Why Multi-Channel UA Matters? Running campaigns across various platforms allows for comparative analysis, helping identify which channels yield the best results and where improvements are needed. Relying on a single channel can be risky due to algorithm changes or policy shifts. A multi-channel strategy mitigates this risk by […]
Matej Lancaric January 23
Iโve saved your time by deconstructing and categorizing ALL 50(!) Level Mechanics from Royal Kingdom ๐ This article is a MUST-Read for both Game Designers and Level Designers.You'll find:โณ Journey from PvP to PvEโณ Royal Kingdomโs key mechanicsโณ Retention vs Monetizationโณ Level Design & Curve Complexity (the most insightful part)Find the Article Here
Olha Semykina January 23
How to analyze 1000 mobile games in 5 minutes with AI: ๐ญ. ๐๐ผ ๐๐ผ ๐๐ฝ๐ฝ๐ ๐ฎ๐ด๐ถ๐ฐ: https://lnkd.in/gAtFSbiA โข Use this link for temporary access to its pro features.๐ฎ. ๐ฆ๐ฒ๐น๐ฒ๐ฐ๐ ๐ฎ ๐๐๐ฏ๐ด๐ฒ๐ป๐ฟ๐ฒ โข Tap โTAGS.โ โข Choose the subgenre youโre interested in (e.g., Merge). ๐ฏ. ๐ฆ๐ฒ๐ ๐ณ๐ถ๐น๐๐ฒ๐ฟ๐ โข Select โYEARโ for the time period. โข Set the number of results to 1000. ๐ฐ. ๐ฆ๐ฎ๐๐ฒ ๐๐ต๐ฒ ๐ฑ๐ฎ๐๐ฎ โข Download the CSV file by clicking โDownload CSV.โ ๐ฑ. ๐๐ป๐ฎ๐น๐๐๐ฒ ๐๐ถ๐๐ต ๐๐ต๐ฎ๐๐๐ฃ๐ง โข Go to: https://chatgpt.com/ โข Open the GPT-4 model. โข Attach the CSV file. โข Use this prompt: https://lnkd.in/gEUyZkwr โข Enter "continue" several times. ๐ฒ. ๐๐ฒ๐ ๐๐ผ๐๐ฟ ๐ถ๐ป๐๐ถ๐ด๐ต๐๐ โข Discover trends, revenue changes, common mechanics, popular settings, styles, and even helpful graphs. Enjoy!
Anton Slashcev January 23
Success in mobile games isnโt a result of just a new idea.Itโs about data driven creative decisions over time. By looking at top Casual games of 2024,You can see 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives revenue,4- Puzzles are still leading the casual games,5- Player segmentation boosts profits significantly.Data: AppMagic#gamedevelopment #videogames #tech #mobilegames
Gรถkhan รzmez January 23
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