Games arenโt just about mechanics.
Theyโre about emotions.
Hereโs how to design games that evoke emotions:
๐ฎ ๐๐๐ ๐๐ฃ๐๐๐ฌ
โข Systems: Mechanics, core loop, difficulty
โข Emotions: Fun, curiosity, and mastery
๐ ๐ฃ๐ฅ๐ข๐๐ฅ๐๐ฆ๐ฆ๐๐ข๐ก
โข Systems: Unlocks, skill trees, rewards
โข Emotions: Anticipation, joy, and the drive to push forward
๐จ ๐๐ฅ๐ง & ๐๐๐ฆ๐๐๐ก
โข Systems: Cohesive style, animations, characters
โข Emotions: Immersion, exploration, and game feel
๐ฅ ๐จ๐ & ๐จ๐ซ
โข Systems: Screens, user flow, icons
โข Emotions: Intuitive understanding and smooth navigation
๐ ๐ง๐จ๐ง๐ข๐ฅ๐๐๐๐ฆ
โข Systems: Soft & hard tutorials, visual hints
โข Emotions: Competence and those satisfying โahaโ moments
๐ฐ ๐ ๐ข๐ก๐๐ง๐๐ญ๐๐ง๐๐ข๐ก
โข Systems: Offers, ads, in-game currency
โข Emotions: Balancing “pain” with fairness and value
๐๐๐ฉ๐ ๐ข๐ฃ๐ฆ
โข Systems: Events, leaderboards, challenges
โข Emotions: FOMO, excitement, and social engagement
Donโt just build game systems.
Build experiences players will feel.