AnalysisJournal 6 Sungsu Kim May 26
Disney and Pixar universes have been blended into the classic Solitaire genre. The game offers familiar gameplay while allowing players to encounter a wide variety of Disney characters, objects, and themes. It’s a casual experience accessible to both Disney fans and a broader audience.
The ATT consent, notification permissions, and terms of service agreement were completed within seconds. Immediately following this, a high-quality cinematic intro video (about 10 seconds) was played. The transition from the intro directly into gameplay without any additional funnel preserved the excitement generated by the opening sequence.
The emotional tone of the Disney IP was conveyed with precision—neither excessive nor lacking.
a) Story video teasing various themes
b) Unlocking of the first theme, ‘Beauty and the Beast’
a) Introduction to the “Star Collection” → “Object Placement” flow
b) Bringing life to the lobby through animated Beast character (rather than static objects)
a) Gradual unlocking and tutorials for Streak Bonus, Undo, and Wild Card features
b) Smooth gameplay flow maintained (minimal intrusive tutorials, low difficulty)
c) After clearing Level 7, ‘Coin Collect’ feature unlocked (allows coin collection every hour)
a) Completion of the first theme (Beauty and the Beast)
b) Transition to the next theme (The Little Mermaid)
c) Friend invitation feature unlocked
a) Starter Pack offer ($3.99) appears (includes 27,000 coins and items)
a) Level entry coin cost increases (from 1,000 to 1,200)
a) ‘Shoreline Challenge’ (Live Ops) opens
a) Puzzle Collection teaser displayed (scheduled to unlock at Level 40)
These moments gradually built emotional engagement. When transitioning to the ‘The Little Mermaid’ theme, with the background music changing to “Under the Sea,” the desire to continue playing became significantly stronger.
At first glance, combining a proven genre with a proven IP might seem like a guaranteed success. However, maintaining familiarity while delivering an exceptionally well-crafted experience can often be more difficult than creating something entirely new.
In that respect, Disney Solitaire doesn’t simply lean on the power of its IP. The game itself demonstrates a high level of polish—from early funnel design and psychological flow to UX execution. Based on the initial experience alone, it deserves to be called a “masterpiece.”
This article was originally created and published by Sungsu Kim (LinkedIn), and remains his independent intellectual property.
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