About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UA consultant.
Highlights 14 Matej Lancaric November 21
Hey, FAM! What’s up?
Planing a day trip to San Francisco. Anyone around Nov 26 or Nov 28?
*BREAKING NEWS* AdROAS is live on Facebook. Start campaigns ASAP. It’s already rolled out to 50% of advertisers, and you need to track the AdImpression event properly.
No more shitty workarounds. Meta is finally getting on the AdROAS trend. It is only 2 years later than it should be, but better late than never!
Jokes aside, Google, AppLovin, Unity, and Mintegral have already enabled AdROAS campaigns, but Facebook has historically lacked this functionality.
For instructions on how to implement the event, see the official documentation.
Adjust:
Singular:
Unfortunately, I couldn’t find any guidance for Appsflyer.
After integration, follow these steps:
Create an App Promotion campaign. Works with both Advantage+ app campaigns and Manual app promotion campaigns.
After selecting your app, select Maximize the value of conversions and choose In-app ad impressions as the Conversion event.
For now, you can’t set a ROAS goal like you can in VO campaigns!
Thats it!
Now, TikTok is also getting into AdROAS campaigns! Stay tuned for more info.
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
𝐖𝐡𝐨 𝐝𝐢𝐝 𝐢𝐭 𝐟𝐢𝐫𝐬𝐭? Getting inspired by other games is essential for creative production. But sometimes, the line between “heavily inspired” and “copying” gets a little blurry. After all, why reinvent the wheel, right?
Today, we’re looking at two nearly identical videos—yes, a full 1:1 copy—for two different games: Township (Playrix) and Idle Lumber (AppQuantum). It’s uncanny. Isn’t this pushing it a bit too far?
𝐒𝐨, 𝐡𝐞𝐫𝐞’𝐬 𝐭𝐡𝐞 𝐪𝐮𝐞𝐬𝐭𝐢𝐨𝐧: 𝐖𝐡𝐨 𝐝𝐢𝐝 𝐢𝐭 𝐟𝐢𝐫𝐬𝐭? Drop your guesses in the comments, and I’ll reveal the answer later today. But there’s a twist! This is a full minute-long video—was there a shorter version floating around in 2023? Maybe yes, maybe not… 👀
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“When a PC first developer releases a mobile game, it usually fails, and they move on. But being Blizzard, why not still release it on PC when it has already failed on mobile 😅? Picture a legacy car company making a trendy electric car that didn’t work, so, like all of their other cars, let’s try to fill it with gasoline; maybe it will work now 💥” Sincerely, Doom (https://www.pcgamer.com/games/rts/warcraft-rumble-blizzards-first-new-rts-in-years-will-finally-shed-its-mobile-shackles-and-come-to-pc-in-december/)
Because life is too short to be serious.
In this special nostalgia episode with John we explore the gameplay mechanics, the nostalgia factor of the game, and the importance of booster packs and collection systems. Jakub discussed the innovative Wonder Pick mechanic that drives player interaction and excitement. There is a content pipeline for next quarter with trading and events coming. Uff! What a pipeline. Also, check the easter egg at the very end of the show.
I assume this game spends around 5-10% of its daily revenue, which is $500k/day. This is a lot as a standalone number, but this is almost nothing regarding the overall daily revenue. The UA foundation is there, but they could expand the operations on multiple levels – channels & creatives. Why not using Pokemon theme song? Why not use narrative/story-driven creatives for each Pokemon? The Pokémon Company International, what do you think?
Creatives are wrapped around pack openings. Which the game is all about. The collection of Pokemon. Gotta catch ’em all, right? Some people missed the important point. Pack openings are incredibly appealing on YouTube for several psychological and entertainment-driven reasons. Here’s why millions of people are hooked:
𝐓𝐡𝐞 𝐓𝐡𝐫𝐢𝐥𝐥 𝐨𝐟 𝐀𝐧𝐭𝐢𝐜𝐢𝐩𝐚𝐭𝐢𝐨𝐧
Pack openings play on humans’ love for surprises and the dopamine rush of what could be inside. It’s like scratching a lottery ticket—people are drawn to the suspense of seeing whether the pack contains something rare, valuable, or exciting.
𝐒𝐜𝐚𝐫𝐜𝐢𝐭𝐲 𝐚𝐧𝐝 𝐄𝐱𝐜𝐥𝐮𝐬𝐢𝐯𝐢𝐭𝐲
The chance to see rare or limited-edition items being revealed adds an extra layer of excitement. These special pack videos on YouTube often contain items or cards that are hard to come by, making the discovery feel unique and significant.
𝐄𝐦𝐨𝐭𝐢𝐨𝐧𝐚𝐥 𝐑𝐨𝐥𝐥𝐞𝐫𝐜𝐨𝐚𝐬𝐭𝐞𝐫
Pack openings are full of highs and lows—will they get Mewtwo EX Jakub Remiar, or will it be a Magikarp Felix? This emotional tension creates a narrative that’s compelling to watch, almost like a mini-drama.
Ultimately, pack openings combine elements of surprise, satisfaction, and shared excitement, making them a perfect recipe for addictive content. It’s not just about the packs—it’s about the experience!
📺 Watch on Youtube
🎧 Listen on Spotify
Sneak peek at what you get for your support:
Today was a good day.
Hey. I hope you’re doing well! I’m considering ending our collaboration. To be fully transparent, I’m slightly disappointed with how things have progressed so far. I was expecting better communication and organization between us.
Hey, no problem. Not everybody is meant to get along with everybody. That is just how things are. From my perspective, the D0 and D7 ROAS improved significantly since we started working together + Cost per UNIQUE EVENT. IMHO, it’s going in the right direction, but I understand your feelings. As I understood, it didn’t work out properly with the other UA agency you worked with before; now, it’s not working with me as well. I believe you need to find the right partner that suits your needs.
I understand that we’re still early in the collaboration and that UA takes time, but given the relatively high level of your fees/retainer and your strong reputation, I believe it’s fair to expect more.
This is my way of working; I don’t really talk daily with people. I like to work towards a goal = better performance. Less talking, more working and optimizing. I enjoyed working with you and seems like the product is great and numbers start to show that.. so I am glad we were able to meet, obviously not glad you feel this way.
Thanks for your message! Yes, I agree it seems to go in a good direction, and we had good results. I think, in the end, we need to grow this learning internally, at our own pace, learning by doing! Let’s have a call.
Sure thing. Let’s do it!
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Thanks a lot for the call and for your words. It showed me the path to move forward, and I realized I couldn’t really expect people to be online 24/7 and reply immediately.
Thanks for your cooperation. I am here for you if you need anything else in the future!
Today was a good day.
I launched a YouTube Channel. I’m putting a ton of energy into creating valuable content that I think you’ll like. Check out the latest stuff, and give me a like and subscribe.
Do you remember this game? What did you play when you were young?
Actually, last week was extra special. Here you go one more:
We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you ♥️
Feel free to join here!
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About the author call_made
A true mobile marketing enthusiast currently working as a UA consultant.
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