Background
  • arrow_back Home
  • keyboard_arrow_rightBlog classic sidebar

Blog classic sidebar

trending_flat

Korean Indie Games: Pioneering Global Success

Korean indie games are making waves in the global gaming industry. In recent years, several Korean indie titles have gained recognition and acclaim across the world. Let’s explore some of the standout ones. The Devil Within: Satgat Developed by Newcore Games, The Devil Within: Satgat blends traditional Korean culture with a post-apocalyptic narrative, creating a unique and immersive gaming experience. Set in a fictional Joseon era, the game tells the story of ‘Kim Rip’, a loyal bodyguard betrayed by his comrades and driven by a desire to restore justice in a world overrun by demons. The game draws heavily on Korean historical themes while incorporating dark fantasy elements. The title Satgat refers to a traditional Korean hat worn to protect against rain, snow, or sunlight, adding a cultural layer to the game’s aesthetic. The Devil Within: Satgat has received numerous […]

trending_flat

New Korean Game Releases in Late 2024

As we enter the second half of 2024, the Korean gaming industry is gearing up for significant changes, with several highly anticipated titles set for release. This period is crucial for developers as they aim to build on the successes of the first half of the year while strengthening their business strategies through new game launches. These new titles will span multiple platforms, including mobile, PC, and consoles, as companies push to expand their global presence. Many of these games leverage popular IPs or bring fresh innovations to the market, offering players diverse experiences. Nexon: Mobile Adaptations of Popular IPs and New Genre Challenges Nexon is preparing to launch several highly anticipated games in late 2024. Among these is Mabinogi Mobile, a mobile adaptation of the beloved Mabinogi IP, which originally debuted as a PC MMORPG in 2004. Known for […]

trending_flat

Apple secured a 15% cut from Tencent’s WeChat Mini Game IAPs

📰 Apple & Tencent's "Peace Treaty" is Here: The big news: Apple has reportedly secured a 15% cut from Tencent's WeChat Mini Game IAPs.This isn't just a fee; it's a new era.- Apple turns a 0% loophole into a massive new revenue stream, showing strategic flexibility amid antitrust pressure.- Tencent pays for stability. It removes the risk of a WeChat ban on iOS and legitimizes its mini-game platform.🤔 What This Means for Us DevelopersFor developers and publishers in the WeChat Mini Game space, it's a classic tradeoff.📉 The Bad: Our margins just shrank. 15% is a significant new cost.📈 The Good: The "grey area" is gone. We finally have clear rules for iOS, ending the uncertainty that held back major investment. Stability has a price.Is this new clarity worth the 15% cost? "A Tencent spokesperson declined to comment, and Apple […]

trending_flat

The fundamentals of B2C and B2B marketing are very similar.

This “Growth Tower” by Rovio Entertainment's brilliant Luis de la Cámara was designed for B2C, but it applies just as well to B2B.The main difference is scale.In B2B, we often market to a much smaller audience, sometimes just 3-5 key people. That means quantitative analysis and statistics are harder to come by, and we often rely on qualitative assessments of our performance.But the basics stay the same - understand your customer deeply, build something worth their trust, and let your brand, team, and marketing grow from there.

trending_flat

Don’t Miss These New Mobile Games – November 7 to 13, 2025

We know you're here for Games Radar (: But, Wanna hear our story behind this? 🤡 This week marks our 15th Games Radar release! 👏 Fun Story? 👀 The whole stuff started in just a tiny WhatsApp group. Every morning, Yağız scanned the market literally like a psycho 😅 Checking everything that launched & picked out the ones that looked promising, Shared them with me & Gökhan(Nothing official. Just 3 guys tracking the whole market out of pure habit) He had his own way of tracking things & kept everything in a Google Sheet like the one above. For him, the #1 rule of being a good "game product guy" is simple: You track the market from zero point, in real time, every single day. That is also where the Games Radar slogan comes from.“Another badly executed game can become […]

trending_flat

This should be a WAKE UP call for Supercell!

Working on a BOAT game right now 𝘄𝗵𝗶𝗹𝗲 𝗰𝗼𝗺𝗽𝗲𝘁𝗶𝘁𝗼𝗿𝘀 𝗹𝗮𝘂𝗻𝗰𝗵𝗶𝗻𝗴 𝗛𝗜𝗧 𝗴𝗮𝗺𝗲𝘀 making millions? Supercell's new BOAT game is in second pre-alfa. First alfa was 6 months ago. 𝗬𝗲𝘀, 𝟲 𝗺𝗼𝗻𝘁𝗵𝘀! The game feels .... random. It has some similarities with Supercell’s other titles, like Mo.co and Squad Busters, with gameplay focusing on real-time multiplayer action, while adding in its own ideas. EHm ehm. Squad Busters is dead. Mo.co almost there as well...So the question is, 𝘄𝘁𝗳 𝗶𝘀 𝗦𝘂𝗽𝗲𝗿𝗰𝗲𝗹𝗹 𝗱𝗼𝗶𝗻𝗴? Why not make a strategy game? Just look at what Rivergame or Century games are doing. Launching new HIT games like it was nothing, because they are leveraging years of development and templatization (thanks Jakub)And it's working well. Both Century Games and Rivergame have increased their revenues significantly since January 2025. Yes, Supercell did it as well with the Paywall Royale, too. […]

trending_flat

3 Years Growth: Just 9 Games Made $5.5 Billion!

Year-over-Year, they grow with this, 🚨 Live Ops. A perfect harmony of:1- Data driven decisions2- Game and Level Design3- Exceptionally good Creatives4- Experience in User AcquisitionCasual games are still triggering theMEGA Growth in Video Games Industry.These games show you how great the growth is.Even some of them are released many years ago,These teams driving revenue up and UP. 💰 Power of Live OPS is REAL!

trending_flat

From Zynga to Unity: CEO’s Playbook for Big Rescues

Unity has been through a rough couple of years: the runtime fee blow up, a shaky ads business, and a lot of devs wondering if they should move on. At the center of the reboot is Matthew Bromberg. His career is basically a highlight reel of turnarounds: AOL partnerships, Star Wars: The Old Republic at EA, Zynga, and now Unity. Below is a concise look at the key ideas he brings to the table and what they mean for game makers. Here's our coverage out of his Podcast with Stratechery. 1. The Operator Behind The CEO Bromberg is not a classic spreadsheet or pure-tech CEO. That mix shaped him into someone who is comfortable with: messy, complex systems high chaos and high uncertainty switching between public leadership and deep operational work Turnaround is not a phase for him; it is […]

trending_flat

5.7x Revenue Boost by Clash Royale?

Oops! They Did It Again! 🕺 This September marked a new daily revenue peak for Clash Royale, Supercell’s real-time tactics hit launched back in 2016. It’s rare to see a nine-year-old title bounce back so strongly: the game generated $6.6M in a single day, surpassing its previous record of $4.9M in daily revenue set right after its global launch. And it wasn’t just a sudden spike: the game had been growing steadily since its February low of $12M, then accelerated in May and reached the peak of $67.8M in September, showing tremendous 5.7x growth! In terms of monthly revenue, it's not the highest figure for Clash Royale historically, but still an impressive comeback by any standard. Meanwhile, the game’s installs are rising, too, showing that the team has been actively refining its UA strategy instead of relying solely on the loyal fan base built over the years. With […]

trending_flat

Boat Game by Supercell is currently in its second alpha!

Boat Game by Supercell is currently in its second alpha and we finally did a proper review of this mysterious game 😎. Get the full picture here: As for the genre this is a 3rd person twin stick action shooter 🔫 with naval combat. Even though imho the naval combat is non-existent, because go try to hit a speed boat with a looping cannonball 🤣. You go exploring around the islands, searching for chests, which you get by doing random encounter quests, and then you bring those chests in your 3 slot cargo hold of your boat into the main hub. After you open them you get better gear for you 4 slot inventory, Weapons, HP and boat gun. Rinse and repeat. Sounds pretty easy 😅 The twist is the PvP mechanic. At any point you can "turn bad" 😈 […]

trending_flat

Inside Supersonic: Hyper to Hybrid, Join Clash to Unravel Master

Hello, world! Deep Dives keep rolling. 🤟🏻 Here again with my partner-in-CRIME, Yağız 🤟🏻 Next Station? SUPERSONIC. We hear a lot about the Hyper to Hybrid transition, a.k.a Hybridization. The shift is global, especially with Türkiye, Israel, Vietnam & China out there. Today? We’re diving into Unravel Master, a slick screw-puzzle hybrid by EO Games, published by Supersonic. Worth tracking! ⚡️ 🎁 Bonus: We Went All In. While digging into Unravel Master, we ended up capturing 500+ Screenshots! They were too good to keep to ourselves, so we’ll be sharing a selection soon. 👉 Download all the visuals here: Free & Open Supersonic - Let’s Remember Supersonic was born in 2020 right inside the ironSource ecosystem, bringing strong ad-optimization and publishing know-how into games. They made their name fast with Hypercasual hits like Join Clash & Bridge Race, and that […]

trending_flat

Pay to Play Games: Hexa Sort

Puzzle games in the sort genre caught my attention. The first one was Magic Sort by Grand Games, and I played it for a month. I was highly engaged, completed 400+ levels in a short period.A few days ago, I tried Hexa Sort by Tripledot Studios. This is the first time I’ve seen a game treat players in a way that instantly kills its own long-term potential.The core gameplay is intense. The potential is huge. But the experience is so poorly executed that opening the game becomes exhausting.This isn’t a pay-to-win game; it’s a pay-to-play game. The ads are unbearable from day one. After a few days, they become extreme. Removing ads costs €10 per month. €10 for what? For disrespecting the player? I wanted to buy the Battle Pass (also 10 euros). But if I still have to watch ads, […]

trending_flat

How mobile gaming is growing?

Latest data here based on Sensor Tower (Android + iOS, in-apps + subscriptions, China excluded). Very general view, although even based on that we can see that:𝐄𝐧𝐜𝐨𝐮𝐫𝐚𝐠𝐢𝐧𝐠 𝐞𝐥𝐞𝐦𝐞𝐧𝐭𝐬: 🔹 Latest months in revenue growth YoY are getting better (7% YoY growth in October 2025 is pretty nice growth rate already). In the beginning of the year the growth was driven mostly by iOS, in the recent few months Android is really catching up 🔹 It includes only subscriptions and in-apps so the real growth is higher - ie. size of in-game advertising is most likely even higher than size of in-apps + subscriptions (I was writing about it a few times already) and based on latest data in-game advertising, that part is estimated to grow ~13% YoY in 2025. Not mentioning direct-to-consumers payments that are adding strong incremental and are […]

trending_flat

What Supercell Says About the end of Squad Busters?

Supercell finally shed more light on why Squad Busters is shutting down, and the answer is simple: rebuilding it would have basically created a completely new game. In a fresh FAQ for fans, the team explained that even back in August, when new content and a roadmap were announced, internal conversations about the game’s future had already started. No decision was made then, but cracks were showing. The core issue? The foundation wasn’t strong enough. Supercell said that after multiple reworks, including the massive Heroes update, the team still couldn’t find a scalable long-term direction that matched Supercell-level expectations. To fix it, they would have needed another huge pivot, one that would change the experience yet again, with no guarantee that new players would connect or old players would stay. According to the team, the amount of rework required “would […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation