Just gathered the fundamental principles for creating engaging and memorable games.
𝟭. Put the Player Promise First 🎯 • Define the core player fantasy in one sentence. • What do I get to be? • What do I get to do? • Every single feature must serve this promise.
𝟮. Clarity Beats Cleverness 💡 • Players should understand goals and controls instantly. • Make feedback clear and immediate. • Remove all ambiguity first. • Then you can add depth.
𝟯. Teach by Doing 👆 • Tutorials should be playable levels, not lectures. • Introduce a concept (telegraph). • Let the player test it. • Reward them quickly, within 30 seconds.
𝟰. Agency over Automation 🕹️ • Give players meaningful choices. • Present real trade-offs, not obvious best picks. • Choices must affect the outcome. • Go beyond simple cosmetic changes.
𝟱. Fair Challenge, Readable Failure 💔 • Players must understand why they failed. • Show them how they can improve. • Punish time, not the player’s dignity. • Make recovery feel close and achievable.
𝟲. Depth from Simple Rules 🧩 • Start with a few simple rules or actions. • Create many possible interactions. • Allow systems to combine in unexpected ways. • This creates emergent, deep gameplay.
𝟳. Consistency with Delightful Exceptions ✨ • Establish stable rules to build player trust. • Surprises should work within these rules. • You can break a rule once for dramatic effect. • Make sure to foreshadow it first.
𝟴. Reward Curiosity and Mastery 🔍 • Reward players for exploring the world. • Rewards should offer real utility, not just trinkets. • Skill improvement should increase efficiency. • It’s not just about bigger numbers.
𝟵. Listen, Measure, Iterate 📊 • Use playtests and data to guide your decisions. • Don’t let your ego get in the way. • Be ruthless when cutting features that don’t work. • Add new features sparingly and with purpose.