While headlines focus on slowing installs, the truth is this: mobile gaming is evolving fast and profitably. Moloco’s 2025 report reveals how the top studios are scaling revenue, squeezing more value per user, and winning the battle for high-spending players.
🧠 What’s Really Fueling Growth?
Installs are flat (–0.2% YoY), but payer conversion is up 6% and D90 ARPPU is rising—meaning top games are earning more from fewer users.
iOS is crushing it, now making up 55% of global IAP revenue. In the U.S., the top 0.02% of iOS players generate a staggering 20% of global gaming revenue.
Legacy games dominate: Apps older than 6 years now drive 50% of IAP revenue, but new titles like Whiteout Survival and Monopoly GO are scaling fast.
🔥 Genres Winning the War
Puzzle, Strategy, Simulation, and Social Casino games are surging with deep IAP mechanics wrapped in casual UX.
RPGs are struggling unless they lean into hybrid casual loops.
Casual + monetization = goldmine. The best games blend broad appeal with long-term retention and monetization.
🎯 The Rise of High-Value Users
The top 5% of payers deliver 48% of all IAP revenue.
But these whales are expensive: iOS bid prices at the 99th percentile rose up to 140% in the U.S.
Studios are now expanding into ROW and Emerging Markets, where ARPPU/CPP ratios still offer strong ROI.
🚀 Top 5 Advertisers Play It Differently
The top spenders in mobile gaming UA don’t just throw money—they optimize smarter:
+20% spend outside the U.S.
+19% budget into ROAS-driven campaigns
5x more spend on playables to hook users visually
3x more re-engagement spend, especially on “app opens”
🛠 Winning Strategy in 2025
Games that grow fast today share 4 things:
Diverse monetization (battle passes, gacha, subs, starter offers)
Frequent live-ops and seasonal content
Social & competitive hooks (guilds, PvP, leaderboards)
Personalized progression & dynamic rewards
🌍 What’s Next?
Expect more hybrid monetization (IAP + IAA)
Live-ops will go deeper, with more personalized offers and community loops
U.S. remains the cash cow, but ROW is becoming a high-value frontier
Interactive ads (like playables) are must-haves for UA in 2025
🕹️ TL;DR: In 2025, it’s not about getting more players, it’s about getting more out of each one. Casual is king, iOS is gold, and retention is the new acquisition. Game on.