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12 Game Design Tricks

Anton Slashcev

Gathered 12 powerful tricks to improve your game’s engagement and retention.

๐Ÿญ. ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—›๐—ผ๐—ผ๐—ธ ๐ŸŽฃ
โ€ข A strong “wow” moment.
โ€ข Happens in the first minute.
โ€ข Expose core action immediately.
โ€ข Do this before any menus.

๐Ÿฎ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐Ÿ”ฅ
โ€ข Rewards grow with successes.
โ€ข Reset only on clear failure.
โ€ข Not on minor mistakes.
โ€ข Good for escalating excitement.

๐Ÿฏ. ๐—™๐—น๐—ฎ๐˜€๐—ต ๐—™๐—ข๐— ๐—ข โšก
โ€ข A short-lived event.
โ€ข It disappears forever.
โ€ข Use a countdown timer.
โ€ข Use a unique badge.
โ€ข This enforces scarcity.

๐Ÿฐ. ๐—•๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐—ฐ๐—ฟ๐˜‚๐—บ๐—ฏ ๐—ง๐—ฟ๐—ฎ๐—ถ๐—น ๐Ÿ—บ๏ธ
โ€ข A string of mini-goals.
โ€ข Leads to a major goal.
โ€ข Reveal the next crumb.
โ€ข Before the current one is done.

๐Ÿฑ. ๐—š๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ผ๐˜€๐—ถ๐˜๐˜† ๐—•๐˜‚๐—ฟ๐˜€๐˜ ๐ŸŽ
โ€ข Front-load gifts for players.
โ€ข Give before monetization starts.
โ€ข Offer premium currency early.
โ€ข This helps to build goodwill.

๐Ÿฒ. ๐—๐˜‚๐—ถ๐—ฐ๐—ฒ & ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ป ๐—ฆ๐—ต๐—ฎ๐—ธ๐—ฒ ๐Ÿ’ฅ
โ€ข Exaggerated player feedback.
โ€ข Use for every player input.
โ€ข Combine pop audio & particles.
โ€ข Add micro camera shake.

๐Ÿณ. ๐—Ÿ๐—ผ๐˜€๐˜€ ๐—”๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐—ฆ๐—ต๐—ถ๐—ฒ๐—น๐—ฑ ๐Ÿ›ก๏ธ
โ€ข A temporary buffer.
โ€ข Prevents resource loss.
โ€ข Offer cheap insurance.
โ€ข Use before a risky action.

๐Ÿด. ๐— ๐˜†๐˜€๐˜๐—ฒ๐—ฟ๐˜† ๐—•๐—ผ๐˜… โ“
โ€ข A hidden reward inside.
โ€ข Contains random content.
โ€ข Reveal rarity odds upfront.
โ€ข Helps to build anticipation.

๐Ÿต. ๐—ฃ๐—ฒ๐—ฎ๐—ธ-๐—˜๐—ป๐—ฑ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ ๐Ÿ†
โ€ข Finish sessions with a payoff.
โ€ข Creates a memorable spike.
โ€ข Schedule big rewards at exit.
โ€ข Or after a level is cleared.

๐Ÿญ๐Ÿฌ. ๐—ฆ๐˜‚๐—ป๐—ธ ๐—–๐—ผ๐˜€๐˜ ๐—ฃ๐—ฟ๐—ผ๐—บ๐—ฝ๐˜ โš“
โ€ข Reminds player of their effort.
โ€ข Used to improve retention.
โ€ข Show a progress bar.
โ€ข Trigger when a player may quit.

๐Ÿญ๐Ÿญ. ๐—ฆ๐—ฐ๐—ฎ๐—ฟ๐—ฐ๐—ถ๐˜๐˜† ๐—ฆ๐—ต๐—ผ๐—ฝ ๐Ÿช
โ€ข The store rotates items.
โ€ข Stock is limited-time only.
โ€ข Cap the purchase quantity.
โ€ข Makes buys feel exclusive.

๐Ÿญ๐Ÿฎ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ผ๐—ณ ๐—™๐—ฒ๐—ฒ๐—ฑ ๐Ÿ‘
โ€ข A live ticker of friend’s wins.
โ€ข Broadcast their achievements.
โ€ข Motivates competitive play.
โ€ข Creates engagement loops.

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